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    Clash of Clans [AMA] All the questions and answers from Darian's AMA on January 26th, 2021

    Clash of Clans [AMA] All the questions and answers from Darian's AMA on January 26th, 2021


    [AMA] All the questions and answers from Darian's AMA on January 26th, 2021

    Posted: 26 Jan 2021 07:21 PM PST

    Firstly, just want to start off by saying a big thank you to everyone who submitted great questions, but most of all, the hugest thank you in the world to u/Darian_CoC (100% the best community manager ever) for sitting down and grinding through hundreds of your questions over about 3 hours.

    Due to the sheer amount of questions, putting them all here exceeds reddit's character limit, so I have put the full compilation of questions in this document here. You'll probably find a few more of the fun, personal or quirky questions are in the document, with more Clash related stuff on this post.

    A load of interesting stuff was discussed, including future updates and plans for Clash in the coming year, so lots of great stuff to have a read through! We have compiled all the questions and answers into this post here for your enjoyment, and we hope you come out of this post knowing a lot more than you did previously! So without further ado, here we go:

    u/non-reddituser:

    1. Is there plans to bring in a new recruitment system or is sc still trying to better it?
    2. Any plans to reduce cost/upgrade time? For me at least 2-3 weeks for upgrades is getting slightly excessive and going further than that. I can't imagine many players will be very excited to grind it out. Especially casual players.
    3. Currently, Do you think the game is balanced ? I've heard quite a lot of complaints saying th13 is too easy.
    4. Any plans to add family clans features ? Like a way to add other clans to chat, white list/ black list players etc.
    5. Has a complete remake/ sequel to clash of clans ever been considered?
    6. Is sc more focused on bringing more tasks, events and in general things to do during the game or are they more focused on bringing new content like troops ,spells ,defences etc?
    7. Are you able to provide any details on what the priorities are/what is being worked on for 2021
    8. How is the cost/ sell price of magic items determined?
    9. Is there a reason as to why all the hammers cost 120 medals ,but the hero hammer is 165 and the opposite happens for books? All the books are 925 gems, but the hero book is set at 500 gems.

    Answer:

    1. Regarding the Recruitment Tool, I'll have to repeat something I said a while back .First, the tool isn't developed by the Clash team. I don't say that to try and wipe our hands of any obligation to it, but it genuinely is something the Clash team has little control over. However, with that said, regardless of who the tool is made by we have tried communicating with the community about its features, and even its shortcomings. But because of the nature of social media, online posts, etc. much of that gets lost hours after it's been posted. One of the things we've repeatedly stated is that the Recruitment Tool suffers not from a lack of functionality but from a lack of transparency. The Recruitment Tool actually does a lot of the things behind the scenes that players feel there is a lack of control over. And because they don't see how those work, it can feel like it doesn't work like they expect it to. I'm not saying it's perfect - far from it. We know it could use some improvement, but the biggest area it could be improved on is helping people understand exactly how it works so people are a bit more confident in the searches it pulls up, or at least understand why it gets those results.
    2. As we add more content higher up (TH14, TH15, and beyond) we keep a very close watch on how long it takes for players to start from scratch and climb to max. We try to keep the ranges relatively similar so I would say it's a fair bet we'll adjust the upgrade times and costs in the future. In fact, that is a regular facet of the game that can be expected every so often. I can't say if it'll be once a year, or once every new TH level, but refactoring and rebalancing the costs and time are a regular part of that strategy.
    3. The game will never be 100% perfectly balanced. It's just impossible. There are simply too many moving parts, too much randomness, and too many variables to consider. We try to balance the game the best we can, based on player data as well as feedback from the community. But adding more content will always shift the balance in one direction or another. Sometimes it may skew towards offense, and sometimes more towards defence. When we see the game shifting like that, we start looking at how we can balance the game to bring it back more towards the centre. With that said, we try to balance the game more towards being offense-friendly. Now, before you get out your pitchforks and protest we're making it too easy, what I mean by this is that we try to make the game as rewarding as possible while still keeping it challenging. If defence was always OP, then the win rates would plummet. If you're unable to win, this is incredibly frustrating as a player and would cause players to leave the game. That's not a good thing. Like any other asymmetrical multiplayer game, you almost always tend to win more often than you lose. We try to maintain a degree of balance slightly leaning towards offense.
    4. A Clan Alliance/Family feature has been on our wish list for quite a few years. We simply haven't sat down to truly discuss what we want that feature to be. When we work on a new update, we have to prioritize what new features we're implementing and any additional content must thematically feel appropriate or can be fit in resource-wise (meaning time). Creating a Clan alliance feature should be more than just being able to cross chat and donate troops. That alone isn't worth reprogramming the multiplayer functionality of the game. An alliance system has to be meaningful in order to be something the players enjoy. But what that is, we still have yet to decide.
    5. No. Why create a sequel when we can just keep adding new content to the current game without creating a brand new one? What would the goal of a sequel be? As long as Clash of Clans is live, creating a sequel would cannibalize players from one game to the other. That is not a viable way of game development. Additionally, let's say you've been playing Clash for 8 years now. Now let's say we release Clash of Clans 2. If all this game is is just a prettier version of Clash, you'll be less likely to invest the same amount of time as you did the first one. So you quit Clash 2 but the likelihood of you going back to Clash 1 will be reduced. Also, let's say not all of your friends are willing to play the new one. So now that your friends aren't playing, you're more likely to quit because of split loyalties between the games.The best thing we can do is keep improving Clash so you're not forced to choose between which ones you want to play,
    6. I'd say it's all of the above, depending on the needs of the game. Content will always be the primary driver for Clash of Clans. It's where we see spikes in players returning, players being more active, etc. But in between content releases, it's good to give players more activities to do.
    7. Lots and lots of new content for 2021. Lots. And it is badass.
    8. I had an answer for this and I cannot for the life of me remember what it is. Unfortunately our Live Ops guy has left for the evening so I can't cross check with him. I'll try to ask him tomorrow and I'll post a reply here.
    9. One big reason with the cost discrepancy is due to the resources you spend to upgrade those units. The cost to upgrade a Hero uses Dark Elixir which is a much more premium resource to farm/earn compared to Gold or Elixir. It's far easier to earn Gold and Elixir for upgrading Buildings/Troops. So the cost for the Book of Heroes is to help offset that. Whereas, because it's easier to earn Gold & Elixir, the other Books are more expensive. With the Hammers, the Hammer of Heroes is more expensive because you don't need to farm the DE for it.

    u/ClashDotNinja:

    • Are you able to share any details on ideas/concepts that were designed and/or tested within the team that were then scrapped?

    Answer: The Elixir Monster was a troop concept we prototyped during the development of TH12. The Elixir Monster was a troop that gained strength and size as it destroyed things. Similar to the Lumberjack, it would drop a Rage Spell after it was killed. In the end, the mechanic was really cool but way too complex for the average player. Additionally, because the unit required to make the kill attack in order to earn it's level up, with so many other troops attacking it actually rarely made a kill so it didn't morph? Mutate? Evolve? as fast as we thought it would. So it's a troop we might save for a rainy day and tweak it a bit to see if we can get it to balance correctly.

    u/Drin_CoC:

    1. Is the maximum Experience level, which currently is level 500, gonna be increased any time soon?
    2. If there'll be more than 100 buildings after TH14 update, how will % be calculated? What about bases that have the 6th builder compared to the bases that don't?

    Answer:

    1. We might address it in the future, but I wouldn't expect any changes to it in the next couple updates. Apart from vanity purposes it doesn't really do much else so it's not a major priority for us.
    2. We won't hit the 100 building limit just yet so we still have some wiggle room left to go before we start needing to worry about it. But it is something we are worried about for when we finally do hit that limit. We haven't found a solution to how we want to address it, but it is something that comes up every time we start working on new content.

    u/LordPeter212:

    1. What is the status of World's 2021? The entire competitive community has been eagerly waiting for news about this. We need time to plan and prepare, and if it's not happening we deserve to know.
    2. Are there any plans to include any in game e-sports tournaments other than ESL?

    Answer:

    1. We are still working on the Worlds stuff and we're inching closer to announcing the 2021 season. We've made a few changes so we're still putting the final polish on those details. But we will announce the 2021 Worlds when we're ready.
    2. There are tons of community-run events around the globe. We simply can't add them all in-game.

    u/LadyB_clash:

    • Will we ever get a rewind button for replays? 😯 not sure if it's possible but it would be a small but incredible QoL improvement for many. 😁

    Answer: The challenge with this is that replays are not stored as videos. So you're not actually watching an actual "replay" of the match. The game stores your screen taps that you performed when you played your game. So when you watch a replay, you are actually watching a live version of the game where the AI is simply reproducing the same screen taps. Because the pathing algorithm and AI functions the exact same way, the system can recreate the same conclusion of the game every time.

    So because you're watching the AI play the game using your screen taps, it can only go forward.

    u/Soft-Decision5935:

    • Hi Darian! I've started 3 mini accounts and I've made one big observation: the beginning is by far the worst, slowest section of the game. The rest of the game is fun and it's a great grind, but those opening 3-or-so days would be very unappealing to newer players who don't know much about the rest of the game yet. Even for me, I absolutely hate those first few days. While I understand CoC is a game meant for people to grind out, I think something needs to be done to attract newer players. Have you considered fixing this/ is there a reason you haven't yet?

    Answer: This is actually a topic of discussion we're looking at; how to make the lower TH's more engaging and less grindy to make the progression to higher levels more enticing. So we totally understand where you're coming from. It's something we hope we can address in an update this year.

    u/OverSizedHamster:

    • Hi Darian! Would you consider Clash of Clans a good representation of mobile gaming? Has its impact matched up to other notable titles on PC and console? Is it Smash Ultimate worthy?

    Answer: Every so often, a game will become a cultural icon of the platform it's released on. For consoles that would be the Mario franchise. For MMORPG's, that would be World of Warcraft. For mobile, that's Clash of Clans. What I mean by cultural icon, is that it's a game that has lasted far longer than most others due to the sheer number of people that play it and the popular success it has had because of it.

    Clash has been out for almost 9 years now. On any game platform that is almost unheard of apart from those other games that are cultural icons themselves.

    I'm not sure what you mean by "good representation". But I will say this: The Clash community is possibly one of the best gaming communities. Period. It's one of the least toxic, most supportive, and fun communities I've ever had the privilege of working with.

    u/301023459:

    1. Would it be possible to have custom CC's for friendly challenges implemented into the game? To further explain what I mean, lets say I have my normal raid army set up with the cc troops I would usually take. However I want to practice new armies in friendly challenges but every time I do that, I have to dump old troops and request for new troops but those in my clan who have the troops I need for my friendly challenge army aren't always online. So a feature where I could customize my own cc troops for a friendly army is what I'm getting at.

    Answer:

    1. The Friendly Challenge is an interesting facet of the game that was introduced much later in the game's development history. So the functionality of it is wholly based on how the rest of the game functions with regards to troop donations, troop deployment, etc. Creating a unique set of functions for this feature is something the team sees as a priority at the moment. However, that priority could change when we start to look at what QoL changes we want to implement in future updates. Many of the changes implemented into the FC/FW features were based on QoL requests from the community so I wouldn't say it's a ruled out idea. Just not something on the production schedule at the moment.

    u/purk8:

    • When are we getting BH10. Lot of people who are more competitive on B-base, but aren't playing much because it's the same old thing every season. We're all feeling kinda forgotten about ☹️

    Answer: It's rather interesting that whenever we released new BH content, there was general disdain that we were allocating development resources to it. But now there is a lot of clamouring for when the next BH level will be. :-) We don't have any solid plans for BH10 yet, but we have discussed it on occasion. We're reluctant to simply just do a new level as we're still trying to decide where we want to take the Builder Base feature. We don't want to keep adding features that are already available to the Main Village; otherwise why not just keep developing the Main Village?

    u/El3veN_:

    • You said you had a meeting planned about the API, do we have any news regarding the API, your vision on it, whats your plans for it, etc?

    Answer: I am not a programmer so I would hate to misrepresent something I know little about. You'll have to forgive my lack of correct vocabulary. There has been some API discussion recently to make certain data more accessible, though what those data are I can't say simply because I didn't understand how that process works. But I can say there has been some movement in the API discussion on the team.

    u/Hellrazor:

    1. Has an increase to the 30s scout time in legend league been considered along with viewable building radiuses? This was brought up partly last year in one of the TH hour videos where Eino admitted that as new TH levels were released the allotted 30s planning time becomes more & more restrictive the more there is to consider when planning an attack. IMO increasing the time to 45s / 1min in legend league would combat this whilst also separating it from lower leagues.
    2. Are there any plans to restructure the Legend League system i.e rewards / ladder / ranks? The gems rewarded to the top 20 players in the top 3 clans is long outdated & legend trophies don't have much use besides a visual standpoint. The day to day ladder system could also be taken further - something akin to a weekly system for example whereby your standings at the end of the week determine your placement for the next whilst still maintaining a monthly season would be less stale & more meaningful imo. Additionally ranks / badges could also be included within legend league to further develop the ranking system & possibly tie in to a rewards system somehow.
    3. How does the Eagle Artilleries target prioritisation work? According to the wiki: The Eagle Artillery targets according to a "heat map" or "hitpoint map". In other words, it targets the area with the largest density of hitpoints. However this doesn't seem to apply most noticeably during a queen charge / walk. 5 healers for example have a greater combined HP than a maxed queen yet 9/10 the eagle will target the queen so I suspect there's more going on here. Whilst targeting the queen over your healers is far more favourable for the attacker it can be incredibly frustrating when the opposite occurs. As far as I can tell the logic currently appears to operate under RNG although I hope & suspect I'm wrong. Perhaps someone from the dev team could elaborate on this?

    Answer:

    1. While it had been discussed, at this time the team feels there's no need for it.
    2. While the LL system could certainly use some new polishing and some shiny chrome, there hasn't been anything internally proposed that has made us say, "YES! That's what it needs!"
    3. There is no RNG in how the AI targets units or paths towards a target. Every target is calculated based on the rules programmed into the algorithm. For the Eagle Artillery, yes population density does factor in. In your particular example, it could be that the Archer Queen had taken damage, where the collection of Healers now collectively had more HP resulting in a more desirable target before the AQ was fully healed again. I would need to see a specific replay of any instance before making a definitive call on what you're seeing.

    u/non-reddituser:

    1. In an interview with galadon around 11 months ago you said " Part of it is as we see a lot of activity of a lot of players returning a lot of them are coming back to their old clans" In response to why sc hasn't added a clan name change. Has this changed, Is there a still a high amount of players returning? If not is sc planning or at least considering adding it?
    2. In the same interview with galadon he pitched you an separate section in the shop were you buy obstacles with legend league trophies. At the end of your answer you said" but, I think it's an idea that does have some merit and all I can do is to present it to the team" did you present to the team and is there possibility we could see this any time soon?
    3. As my final question I'd like to as you if you could explain the choice of sc censoring the whole clans chat when a kids account join?

    Answer:

    1. Clan name changes are still a ruled out idea for now, for the same reason. Additionally, changing your player name is one thing. That's personal to you. Changing a Clan name is something that affects the entire Clan. While sure, many Clans would be ok with the name change but what happens when members don't like the name that it's changed to? If that original Clan name had sentimental value, and someone changes it, that would feel really crappy for those who liked the original Clan name. So rather than try to come up with rules and edge cases for it, and introduce possibly more unnecessary complexity, it's simpler to prohibit for now.
    2. Nothing has come out of that discussion apart from the idea being presented.
    3. The rules for this only applies to new underage accounts created in the US. The reason for this is for compliance with new online regulations that are required for certain kinds of games. We have no control over those regulations.

    u/thisisathrowawayCoC:

    1. Does the barrel shaped building where you boost super troops have a name? If not, then what did the dev team call it?
    2. Do you guys plan on adding more achievements?
    3. Will there be more single player campaign levels as part of the next update or th14?
    4. There has been an insane amount of rumours and ideas as to water based troops or gameplay. Is the dev team even considering something among those lines?

    Answer:

    1. It's called the Super Sauna. The image of the modern sauna is a Finnish invention, and since we're based out of Finland, it seemed like a nice cultural touch to the game.
    2. Yes!
    3. We really liked the Winter Challenge map and plan on doing more things like that in the future. However, we'd like players to remember that Clash is a multiplayer game and designed around that idea. Adding more single player content, while fun, minimizes that multiplayer aspect so it's not a primary focus of ours.
    4. Water based troops? First time I've heard this rumour. Considering the map is based on land, a water troop would be a bit like...a fish out of water? In other words, I wouldn't listen to rumours.

    u/HarrBathtub:

    • What was the "big thing" that was meant to be released in the winter?

    Answer: We have a super cool feature we're steadily working on. We're not ready to share what that is just yet, but we're hoping we can reveal and release it this year.

    u/Quna_chan:

    • Can we expect a goblin map maker where community can make goblin maps and clash team can check them and add it to the game.

    Answer: This sounds like a good idea, but moderating all the entries that would come in would require it to be a full time job in itself. Checking to make sure the map isn't broken, or doesn't have inappropriate content, or doesn't cause any problems. It's not a matter of just pulling it up on the screen and say "ok there are no middle fingers hidden in the images so it's good to go." It would require playtesting, feedback, etc.

    u/Pero_Plays:

    1. Would you consider going to a 24-month instead of a proposed 18-month cycle of new TH levels to sync with World Championships better?
    2. Could we get a double deployment bar on phones?

    Answer:

    1. 24 months of no new TH content is simply too long. We're really happy with the pace we've been releasing new TH levels. One of the things we have to look at when spacing out the content is how long before maxed players start to get bored and stop playing. New content is always the biggest driver of player activity, and the longer you draw out not having new content results in players becoming more likely to leave the game. The World Championship is an exciting and cool facet of Clash, but it's not the main one and only a very small number of players will ever compete in the Championships. That small percentage of players cannot dictate the pace of content progress.
    2. We tried looking at this but the UI became so small that it was super inconvenient to use, even with a stylus.

    u/feareddakota:

    • Hey Darian, I'm not sure if this question was asked before but do you think it would pose a significant challenge for your team considering what a new a Town Hall would be due to the weaponization of Town Halls 12 and 13?

    Answer: Coming up with new and unique content will always be the challenge as we create new features. It came up when we were working on TH13, and is in discussion as we work towards TH14. And it will likely come up again as we work on TH15 and beyond. Making sure something is cool and unique is always a fun challenge, but we shouldn't make something JUST because it's unique. It has to also be fun and exciting.

    u/LowScrow_Tom:

    1. Will we ever have a troop, or Super Troop, with the capability of switching from Ground to Air? (I think Ice Golem/ Ice Hound could've utilized this feature.)
    2. Without the ability to add new buildings due to percent damages, could you have a "Gear Up" feature at TH14 which would combine all Builder Huts and /or Barracks to 1 main building, which must be upgraded FIRST before being able to purchase new TH14 Defences?. (Multiple problems solved)

    Answer:

    1. This is something that has been considered, like making a "Fallen Angel" Healer who is a ground troop but heals air units. This is just an idea and not something being worked on, before everyone starts saying it's confirmed. Changing a unit from air to ground or vice versa is actually pretty complicated because the pathing for ground units is different than air units as is the logic algorithm. So it's not just a matter of allowing it to swap places. But I wouldn't be surprised if we introduce a Super Troop that does do this.
    2. We've contemplated the building fusion idea in the past and we're not convinced that is a good solution.

    u/Alpii69:

    • Hello Darian! Is there any Chance we can get second abilities for Heroes? You can either choose the first or the second for a attack? For example the Barbarian King gets stationary and is immune to all damage for 5 seconds. Queens shoots faster and her shots pierce through buildings for x amount of second. The Royal Champion deflects damage for x amount of seconds. Warden heals troops over time

    Answer: We had considered this idea and while it's cool, it doesn't offer quite the flexibility and variability players are looking for in a feature like this. We would want a feature like this to feel like players are able to customize their experiences. A second ability doesn't really do that as players would just choose a favourite one, then set and forget. We think there is a better way to offer that kind of customization. Additionally, balancing new abilities would be super challenging compared to new troops or new spells.

    u/Immabeloverof15june:

    1. Any plans on player made maps as single player map?
    2. Any plans on mega base type mode?
    3. What are big features which aside from new troops, buildings, townhall levels?
    4. What are your plans on bringing more social features to the game?

    Answer:

    1. Player made maps are never a good idea, though they sound neat on paper. We'd need some kind of moderation process to remove inappropriate submissions, and given there'd be thousands upon thousands of entries, it would require full time moderation.
    2. We see this request a lot. Again, on paper it sounds really cool. But what would the overall goal be? What would the benefits be to the Clan? There are a ton of logistics you'd have to look at. Like who would be the caretaker of such a mega base? The leader? What if the leader left or stopped playing? Co-leaders? What if they disagree with how the mega base should be laid out? Would Elders and Members have access to editing the mega base?
    3. We've got something pretty big planned this year (fingers crossed we can finish it in time). We'll announce it when it's ready. And it's a doozy.
    4. It entirely depends on what social features players want (features that aren't Global Chat or similar function).

    u/sportsguy3: Could you give us some examples of new character/troops/heroes/ideas that were very close to making it into the game but eventually didn't make the cut?

    Answer: When we work on new TH content, we try to prototype new troop ideas. When we were working on TH12, we had several troops we had tested out before we finally settled on the Yeti. One of the troop ideas was a Goblin Glider. It was basically Goblins that flew in on little gliders and dropped down to attack resource storages and collectors. If I remember correctly, the Goblin Glider eventually inspired the Builder Base Hog Glider unit since we liked the glider function. But the Goblin Glider felt a bit TOO spammy.

    u/NikplaysgamesYT:

    1. Do you guys have plans regarding banning accounts? I see so many times players are perma banned for "account sharing" or "account stealing" when nothing like that ever happened. Even someone in my clan was perma banned, and I see posts on Reddit all the time about this. Do you have plans to change the process of being banned or the criteria to avoid these situations?
    2. What is your opinion regarding queen walks after indirectly nerfing them so hard? This year, you guys added headhunters and super minions, both of which destroy queen walks if your not careful. Did you guys think they were OP before this update, and do you think they're still OP now?
    3. Do you believe that the game has done a good job balancing progression? For townhall 10, IMO you guys did a perfect job, I finished my hero's, walls, and defences at almost the same time (got screwed up since at that time there was the event where everything was half off. But for th11, I am currently almost max, just working on my last lab upgrades and walls, but I've been full on dark elixir for the past 3 months. Do you think progression overall is super balanced and any plans to change it?

    Answer:

    1. In the near-4 years I've been at Supercell, I've had hundreds of requests from players to investigate their account ban. Out of those hundreds, I can count on a single hand how many of them were incorrectly banned due to agent error. A single hand. Time and time again such threads rarely ever reveal any kind of loopholes or weaknesses in the support recovery process and more often than not highlight how players treat their account security by engaging in behaviour that violates our Terms of Service policies. Almost every single one of those players underestimate just how accurately we can investigate an account issue. Many of them start off with a friend who let another friend do their War attacks, but most of the banned accounts have shown very suspicious activity of account sharing, buying, etc.How do these accounts get phished? It's simply because most people don't realize just how manipulative scammers/phishers are. Also most people fail to realize exactly just how much identifiable information they put out for the public to be able to see.That's the thing about scammers/phishers. The good ones rarely make their intentions obvious until it's too late. There's a reason why scamming is a multi-billion dollar industry. Good scammers are charismatic, manipulative, and convincing. They are also relying on the fact you have no idea just how useful the information you gave them really is, especially when you think the information is banal or mundanely useless.The fact they leave you blaming a lax in security instead of blaming yourself shows A) just how manipulative they are and B) how willing you are to deflect blame in order to admit to falling for a scam.Admittedly, that second one is a tough pill to swallow. No one likes admitting they made a mistake, and that's especially so when you have to face severe consequences for those actions. But as I said before, we can tell the difference between someone's compromised account vs. someone who fell victim to a scam or gave/bought/sold their account. Usually if the account is compromised, Support is fairly quick at restoring access to those accounts. But because there's no reason to voice any complaints about it, you don't read about those thousands of success stories. What we do hear about on the forums are those examples where support was unable to restore the account because they can see suspicious or fraudulent activity on the account.
    2. I still use Queen Walk at TH13 so you're asking the wrong person. I find the strategy still viable and very strong.
    3. I do think we've done an overall good job of maintaining balance. It's not perfect, nor will it ever be perfect. This is especially true as we add more content in the future. There is no such thing as a perfectly balanced multiplayer/PVP game. All we can do is try to balance it to the best of our ability when we release a new troop or keep an eye on the data and balance it as we see the data coming in.

    u/GroddTH12:

    1. Do you intend to improve the time to update buildings and troop level TH11, TH12 and TH13?
    2. Is there a possibility to create a new hero in a new update?

    Answer:

    1. Eventually, most likely.
    2. We don't want to do a new Hero with each new TH level. The earliest we will likely add a new Hero would be TH15, but that's not a guarantee.

    u/clashic94:

    1. Clan War Leagues and Clan Games are monthly events that last a week. Are there any plans for introducing another monthly event that lasts a few days in between CWL and Clan Games? (Townhall Tournaments, etc.)
    2. As the army camp size increases and the possibility for more troops in battle at any given time increases, will we be seeing troops with higher and higher housing space to avoid overcomplexity?
    3. Will we be able to use two Siege Machines at the same time in the future? More than two Super Troops?

    Answer:

    1. Yes. Although what that is we're not ready to reveal yet.
    2. It's unlikely we'll adjust the housing space for older troops like Barbs, however, how much housing space a troop takes up is actually an essential part of the design process as we design a new troop.
    3. Two Siege Machines would be a bit weird since you only have a single Clan Castle. Being able to deploy two and divide up the CC troops between them would genuinely be way OP. As far as allowing more than 2 Super Troops at a time, I mean, we just started allowing 2 recently! We're keeping an eye on their usage to see if allowing 3 or more would be something positive for the game.

    u/confipete:

    1. Is it true that Supercell is going to remove builder base by June?
    2. Why don't war donations account for donation count?
    3. Why is builder base's attacking AI is different from Home village's?
    4. Do you consider the ideas we post in this sub while adding new features to the game?

    Answer:

    1. Wait..what? Remove Builder Base? Where the heck do you guys find this stuff? We're not removing it.
    2. Part of it is because you can remove and edit War donations, at least in the War Leagues. So it would be easy to abuse to edit/remove cc troops and keep redonating just to get your count up.
    3. The AI isn't different, it uses the same logic engine as the main village. However, a big factor in what causes some issues is the Guard Post. The wandering units cause havoc with the pathing AI because the attacking units have to constantly recalculate their position and the targets it's tracking.
    4. Absolutely.

    u/EyalReddits:

    1. Will we ever get a new gamemode like the builder base?
    2. Why are super troops taking up so much space? This makes them almost unusable

    Answer:

    1. I'm sure there'll be new game features we'll introduce in the future. It won't be like Builder Base, but will be something completely new. In fact we're working on something that I think will be pretty enjoyable. No release dates yet, as it's a fairly complex system. But we're excited to announce it when it's ready.
    2. The housing space for Super Troops is to balance out how much stronger they are than regular troops.

    u/superman37891:

    1. Can we donate super troops with gem donations, even if we don't have them unlocked?
    2. Can we have separate clans for home village and builder base (so I don't get kicked out of my top clan for not having a good builder base)?
    3. Add a clan search filter for CWL league (Champs 1, Champs 3, Master 2, etc.)
    4. Can we cap the level of the CC troops donated to lower town halls / CC levels? (Ex: A level 9 loon donated to a TH3 caps at level 2)? I feel this will make it easier to balance lower THs and make it more fair for those who can't get CCs

    Answer:

    1. No. Being able to donate them without spending the upgrade cost kinda defeats the purpose of spending the upgrade cost.
    2. No. Programming the logistics behind this, having separate chat UI's, Clan logs, match logs, war logs, etc. would be an absolute data nightmare.
    3. As a reflex response, my guess would be that it would lead to just those Clans at the top tiers being bombarded with invitation requests while lower clans would remain unfilled. And because they remain unfilled, it would make it harder for them to climb to those ranks, thus perpetuating a bit of a cycle.
    4. No. The levels they are donated at is intentional.

    u/Luke_theGreat:

    • Hey Darian. Thanks for doing this. Right now, every month we have cwl in the first week and clan games towards the end. I personally feel like this is getting tedious. Are there any plans to mix this up more? Thanks. Luke

    Answer: We planned out the calendar of events for a very specific reason and the timing is intentional. Having them set the same time allows players to more efficiently plan out how they upgrade and how they spend resources. Mixing up the schedule would make it more difficult for players to do so.

    u/One-Decision-6110:

    • Hello there, Darian, thanks for taking the time to answer my question if you do,one thing I'm recently annoyed about is botters, it seems like they are everywhere, is it possible if you could give me a percentage of how many players out of total players are botters?also, i use the same army, time and time again, I'm worried my account will get banned one day due to SuperCell suspecting me to bot, are there any other measures you take into account when banning botters?

    Answer: We never publicly reveal numbers. With regards to bots, it's a constant game of cat and mouse. We improve our systems to detect them and they improve the botting software to avoid detection. So we then improve the system again to detect them and then they improve the botting software to avoid detection. You can see how this goes on. It's one of the reasons why we do mass bans of botters instead of just individual cases. If we banned players who bot on an individual basis, it allows the bot software creators to analyse what it was that allowed them to be detected and make changes even faster. So by banning in mass groups, it slows down their development a bit.

    To answer your question about using the same attack, that's not how the detection system works so as long as you're not using a bot program we don't care how often you attack with the same army.

    u/mystic_coc: Hi Darian, what do you think about a new game mode in clash. It can be solo or multi (like clan base or something). You could create multiples worlds with the clash universe like a goblin village etc were we can attack the king of goblin

    Answer: I'm curious, but you don't really give any kind of idea what kind of feature you're suggesting. It's like saying "have you thought of a new multiplayer game?" Yes I have, but without knowing what kind of game you want, it's kind of an impossible question to answer.

    If you've made it down here, well done! I hope everyone here has learnt something new, and after reading the sheer amount of answers I'm sure you can all thank Darian for the extraordinary effort he put in (he isn't being payed for this either, he's just that amazing).

    If you don't see your question on the reddit post or the document it was most likely to avoid duplicates

    Happy Clashing!

    submitted by /u/GingerbreadRecon
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    [ART] 2 Days left to vote for this scenery : Supercell Make entry

    Posted: 26 Jan 2021 09:25 PM PST

    [IDEA] Fallen King - LAST DAY TO VOTE

    Posted: 27 Jan 2021 06:16 AM PST

    [VIDEO] My hero stood no match against that Archer’s strategy.

    Posted: 27 Jan 2021 02:34 AM PST

    [Misc] that mine just saved my barbs from being crushed

    Posted: 27 Jan 2021 09:15 AM PST

    [Strategy] I looted the Complete Goblin Map using Super Goblins. It was super easy and fun. Take Super Goblins and Jump + Haste Spells.

    Posted: 27 Jan 2021 06:07 AM PST

    [IDEA] Please could we have something that allows us to surrender our builder base defence. If I get 30% for example I don't want to sit and watch my attacker for ages whilst he waits for 1 wall breaker to go round the base for an extra 2%. We should be allowed to give them the win.

    Posted: 26 Jan 2021 02:45 PM PST

    [ART] BUILDER HALL 10 ART

    Posted: 26 Jan 2021 10:49 PM PST

    [MISC] Do you guys think my base is too rushed?

    Posted: 27 Jan 2021 01:56 PM PST

    [GOAL] Reposting because it was asked for. Made it to Legend on my TH10!

    Posted: 27 Jan 2021 06:33 AM PST

    [GLITCH] never seen the wall glitch this bad, pretty cool tho

    Posted: 27 Jan 2021 03:57 AM PST

    [ASK]Why did she target the gold storage?

    Posted: 26 Jan 2021 08:33 PM PST

    [GOAL] I reached legend league

    Posted: 27 Jan 2021 10:20 AM PST

    [GUIDE] Found a great XP farm : For TH 11/12/13

    Posted: 27 Jan 2021 09:13 AM PST

    This might've been discovered already. Still, many people might not be aware of it.

    This one lies in the Super troop building.

    1. Click on Sneaky Goblins. ( doesn't matter if the icon is grey, you can still try them out )

    2. Click on the try button.

    3. In the playground, there's a small gap.

    First clear the 4 gold mines using sneakies. Then use Jump & Rage/Clone for sneakies to take out the Town Hall.

    I have checked multiple times and can confirm that the XP obtained from destroying the Town Hall ( 12 xp ) is counted towards your actual XP count.

    Best part of this is that it requires none of your troops or heroes. Game provides you the troops and spells on every turn.

    That's it. Thank you !

    submitted by /u/Asterion_Stallion97
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    [GUIDE] Don’t purchase a hammer of building to gear your multi mortar.

    Posted: 27 Jan 2021 12:03 AM PST

    I had purchased a hammer of building to gear up my multi mortar, which occupies the master builder for 14d. Turns out gearing up cant be done with hammer. I am writing this post so that u dont do the same mistake, use a book of building instead, to save the 14 days. Yes, it was dumb of me to think that a hammer of building would gear up a mortar instantly.

    submitted by /u/ChiefArya1
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    [EVENT] if you tap on the horse next to the cabin he grunts

    Posted: 27 Jan 2021 12:00 PM PST

    [Misc]Account hacked

    Posted: 27 Jan 2021 08:23 AM PST

    I think someone hacked my accounts. I can't log into any of my 3 th13s. As soon as I enter the supercell id verification I get the message that 'Sorry something went wrong. Please try again later'. I logged in with my low th3 account and saw that my bases have moved from the last clan I was in. It is very serious that it is so easy for someone else to gain control of your accounts and you can't do anything about it. I've spent a lot of money on my accounts and I'm very disturbed

    submitted by /u/Hoe_slayer666
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    [Ideas] so for all those giving ideas that game can tell other player that opponents attack ended and you won (in builder base) so that we won't have to wait for attack to end. So the solution is tell opponent the message which is in the below video,- word limit reached rest in comments.

    Posted: 26 Jan 2021 10:14 PM PST

    [ASK] Cannot access my account glitch??

    Posted: 27 Jan 2021 12:25 PM PST

    Hi I recently got a huawei phone (switched from iPhone) I'm unable to access my account on the phone this has been going on for 5 days now. I try to log in with super cell id and when I get the code I put it in and I get a message saying "oops something went wrong try again"

    Here's everything I've tried - contacting support (impossible) - clearing cache and trying again - deleting and reinstalling - waiting a day and trying again

    So the reason I say contacting support is impossible is due to the fact their in game bot chat does not work and I cannot type in the chat window after it asks the first two questions. I've tried emailing an old email address (supercell@gmail.com) mailbox is full. I've tried contacting through website on my phone and my computer but get the same response saying that "something went wrong".

    Anyone else experienced this what can I do to fix this?

    submitted by /u/AnonyPow
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    [VIDEO] Happened twice in last four wars.

    Posted: 26 Jan 2021 09:14 PM PST

    [MISC] Finally reached 4000 trophies with this pretty rushed base. Probably not the best achievement but l am proud of it.

    Posted: 27 Jan 2021 10:30 AM PST

    [HWYA] how do I 3 star? My troops are in comments

    Posted: 27 Jan 2021 11:39 AM PST

    [STRATEGY] Should i rush the builder hall?

    Posted: 27 Jan 2021 10:55 AM PST

    I want the 6th builder so bad so should I do this

    submitted by /u/daBoss3125
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