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    Clash of Clans [META] Not enough of these around, so here...

    Clash of Clans [META] Not enough of these around, so here...


    [META] Not enough of these around, so here...

    Posted: 21 Oct 2020 04:49 PM PDT

    Hello fellow clashers,

    I want to start by talking about the state of the sub. It's not fashionable to talk about this at length, so in short, the context as I perceive it is that it is mostly full of humour, or questions from new players, and sorting by hot does not commonly yield anything more substantial.

    I'd like to fill this void and air some more substantial thoughts that I've formulated over the recent months of quarantine-induced clashing.

    Motivations for playing Clash of Clans

    Progression

    One motivation that is held by many players is that they would like to possess a max account. Presumably, this is also the answer that Supercell (SC) assumes is held by the majority of their player-base. The game most certainly encourages players to progress their account by upgrading things and hopefully spend some money while doing so. This is an entirely reasonable goal. Many players have this motivation and derive much enjoyment from "the grind" and all in all just enjoying progression. This motivation is apparent in that it has manifested in the development of a variety of progression tracking tools, guides, opinions, debates, etc.

    This is but one aspect of one's motivation to play the game, to aim to become a max player and enjoy the journey along the way. Rushing, maxing, or any approach in between I would classify as being covered by this category of motivation. I'd also like to point out that this motivation diminishes greatly once one approaches or becomes max. I personally dislike this motivation because it is inherently finite. I prefer to enjoy something timelessly and not feel forced to move on to pick up something new. However, this mindset is probably necessary of most players for the gaming industry to continue to exist, otherwise we would all be playing the old titles, over and over again and no money would be made, I suppose. Again, I disagree at a core level with this because I prefer something that I could enjoy timelessly; I also do not worry myself about having some kind of a moral responsibility here. For example, I thoroughly enjoyed Battlefield 2 and played it after its servers were shut down, but it is difficult to play nowadays as I have a high ping connection to the remaining populated servers. I think gamers are being taken for a ride by the gaming industry with many of their new games. Note that I don't think the same way of games that possess a more narrative element, or, novel experience – I suppose the players that play these games are akin to those who anticipate the release of a new movie, or installment in a book series for example.

    As such, I would question if it is of meritorious character to play purely for the sake of progression, as this perhaps is too transient of a goal. On the other hand, you may well find yourself moving on from Clash when you find that the grind becomes unbearable at higher townhall levels. Either way, this treats clash like any other game when it is not.

    Moreover, I think there is more than a satisfactory narrative of evidence to support motivations of other kinds. If you can see the counterarguments to a purely progression-centric desire to play, undoubtedly you have discovered some other motivations yet to be articulated.

    Attacking

    Quickly, another motivation to play clash is enjoyment of the attacking mechanics of this game. These players derive enjoyment from planning a good plan, executing good attacks or otherwise applying themselves to the taking down of other players' bases.

    It is implicit that this motivation is mostly detached from the motivation of progression. One can enjoy attacking at any townhall level and is often the reason why people may have perma-max townhall accounts. It is also the motivation nominated by many max players who continue to play. They enjoy the flavour of attacking at this townhall level. This enjoyment has translated into a competitive e-sports scene, as embodied by the Clash World Championships and other independently organised tournaments, for players of various townhall levels (admittedly, mostly TH9-13).

    Full disclosure, I find this aspect of clash quite enjoyable and am an avid fan. However, it would be a mistake to characterise PROGRESSION and ATTACKING as the two main motivations for clash. If you made it this far into the post, hopefully you are amenable to the idea that most things in life, with clash being no exception, exist in plurality and dynamic equilibrium with other competing things. I didn't make this post to be exhaustive, but hopefully I will capture some important things.

    Social Aspects

    Perhaps the least represented (at least in the wild) of the motivations I will discuss is the motivation to play because of interaction with other players. This is a motivation that is probably the most tied to the individual – some players love chatting, others do not. Progression, attacking are both motivations that can be reasonably easily appreciated by any individual. I suppose it is not so with being sociable – to many, clash is just a game between themselves and whatever pops up on their screen.

    I do not think this attitude is enviable. Clans are built by the collective investment of time by other human beings, donations are personal gifts of invested time from one to another – things perhaps too deeply embedded in the history of an 8-year-old game to be appreciated fully. Social interactions should not be taken for granted and successfully running anything larger than a messaging group (God forbid, a functional CLAN) is something to be credited for. Of course, I do not believe that good co-leaders ever rest too much on their laurels, it is not in their blood to do so.

    In any case, the fact is that there are some players who are motivated to play to interact with others. To lead them, to teach them, merely to chat with them … whatever it may be. To a greater or lesser you've all engaged in this aspect.

    Again, full disclosure, if you check my post history, you'll see that I must be sympathetic to the struggles of social figures (leaders, co leaders, unsung heroes) of any sort in clash. It is a terribly onerous duty to assume the mantle of leadership that rarely has a tangible payout. Then again, I don't think good leaders are looking for such an arrangement.

    Can Clash go on forever?

    Sometimes, people wonder if the time they invest to progress/attack/socialise in clash will be regrettably curtailed by Clash shutting down before they've had a change to fully extract their pleasure from the game. To those who are of the school of long-term enjoyment, the closure of clash would feel … not great either. However, I maintain that Clash is not like any other game that one could simply move on from once the next comes out. There is no sequel to clash – rather, there are simply updates that extend the journey to a max account.

    It is this journey that SC makes their money from. As long as there are players distributed throughout the continuum of progression, there will be revenue for SC. I hope that this is enough for SC to continue to support Clash as much as the next Clasher, I can't speculate any further than this.

    So, this means that progression is an important motivation after all. However, the balance between enjoying the game for what SC is selling it as, and taking one's experience to the next level by enjoying other aspects of it too, is, I guess, a dynamic one. I think the best Clashers have considered everything and are not fixated on one aspect or another. Clash is different because of this dynamic equilibrium between what SC wants and what, I suppose, is an extra level of player-imposed "meta-enjoyment" (excuse my glibness in inventing this). If we were all purely in this "elevated" state of enjoyment, Clash would surely be unprofitable, and in so doing, bring down the whole experience. If we all played Clash within its boundaries … I think that is a poor realisation on the part of the playerbase for the potential for this game. Luckily, we are blessed to already have a subreddit, forums, wiki, clan system, websites, etc. all dedicated to fostering an enjoyment of clash, however one plays.

    Thank you for reading. Clash on, you overgrown ape!

    tl:dr

    There's not much substantial discussion in this sub atm, I wanna fix it.

    People play clash for many reasons, some of them being: progression, attacking mechanics, and socialising. There are some flaws with being too progression-centric.

    Clash is not like other games, and probably could go on forever, but there's a little bit of a balancing act between its long-term survival and the motivations of players as mentioned above.

    submitted by /u/splaser
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    [IDEAS] What if we have surrender option here so we don't need to wait. ������

    Posted: 23 Oct 2020 12:41 AM PDT

    [HUMOR] New Skin! | Hidden Tesla Level 13

    Posted: 23 Oct 2020 08:36 AM PDT

    [MISC] ����

    Posted: 23 Oct 2020 09:12 AM PDT

    Everyone loves the Super Valk...[humor]

    Posted: 22 Oct 2020 03:12 PM PDT

    [HUMOR] If you ever feel stupid . Then watch this ��

    Posted: 23 Oct 2020 08:17 AM PDT

    [ART] I made an X-bow (Cart)

    Posted: 23 Oct 2020 06:25 AM PDT

    [GOAL] TH10, max heroes, max walls, no defense

    Posted: 23 Oct 2020 09:59 AM PDT

    [GOAL] after losing three th9 accounts I finally hit th11

    Posted: 23 Oct 2020 10:02 AM PDT

    The pain is real �� [HUMOR]

    Posted: 23 Oct 2020 10:26 AM PDT

    [MISC]Leader leading the pack.

    Posted: 23 Oct 2020 02:45 AM PDT

    [MISC] Just let the man get his 1000 gems

    Posted: 23 Oct 2020 12:19 PM PDT

    [HUMOR] My Queen Hitting Some Trickshots

    Posted: 23 Oct 2020 12:11 PM PDT

    [HUMOUR]Ruins my whole order

    Posted: 23 Oct 2020 12:59 PM PDT

    [IDEAS] Supercell instead of the legend league challenge give us one for opponents in our league.

    Posted: 23 Oct 2020 01:15 PM PDT

    [Idea] Add gold amount to the siege builder?

    Posted: 23 Oct 2020 04:16 AM PDT

    [VIDEO] So i made this video about types of Clan War players. Which type of Clan War players you find relatable? ��

    Posted: 23 Oct 2020 09:48 AM PDT

    [HIMB] Any flaws or tips on my new TH10 design?

    Posted: 23 Oct 2020 07:49 AM PDT

    [MISC] Odd Base

    Posted: 22 Oct 2020 11:09 PM PDT

    [IDEAS] I don’t know if this been said before but Please give us the option to change troops for attacking or an option to add a different base. Attacking the same base with the same army gets boring and You can’t practice something different.

    Posted: 23 Oct 2020 11:23 AM PDT

    [VIDEO] Epic lavahound stonk moment

    Posted: 23 Oct 2020 12:12 PM PDT

    [IDEA] Put an edit feature to the replay feature

    Posted: 23 Oct 2020 01:10 PM PDT

    Putting an editing feature to the replay feature would greatly induce players to share certain parts of there attacks to the clan. Would also make it easier to save raids to camera roll and share to reddit if you wanted. Nuff said

    submitted by /u/yaboichak
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    [HUMOR] Never quit early!

    Posted: 23 Oct 2020 08:59 AM PDT

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