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    Friday, November 15, 2019

    Clash of Clans [Humor] $$$

    Clash of Clans [Humor] $$$


    [Humor] $$$

    Posted: 15 Nov 2019 02:56 AM PST

    [MISC] What a nice base

    Posted: 14 Nov 2019 11:01 PM PST

    [HUMOR] We all do this, don’t lie

    Posted: 15 Nov 2019 12:14 PM PST

    [HUMOR] This took me longer to photoshop than I would like to admit

    Posted: 15 Nov 2019 02:33 AM PST

    [IDEA] When you log on, you should be able to see who gave you troops while you were offline.

    Posted: 14 Nov 2019 09:32 PM PST

    [GOAL] Archer Queen Level 50

    Posted: 15 Nov 2019 09:44 AM PST

    [GOAL] Last Upgrade finally after 4 years.. ��

    Posted: 15 Nov 2019 10:44 AM PST

    [Misc] Sorry for sleeping

    Posted: 15 Nov 2019 11:18 AM PST

    [HUMOR] Am I the only one that thinks that this is terrifying?

    Posted: 15 Nov 2019 02:48 AM PST

    [GOAL] first time getting both accounts top 10 uk

    Posted: 15 Nov 2019 12:38 AM PST

    [GOAL] I reached legend as a TH11 nothing crazy but I made it.

    Posted: 15 Nov 2019 01:43 AM PST

    [IDEA] A Little prediction on new hero’s ability.

    Posted: 15 Nov 2019 10:04 AM PST

    I feel like there is so much stress immediately after an attack starts. Placing the troops in order and right position. Unloading the rest behind them and making sure the first ones aren't getting killed. Sometimes it feels like a spam just cuz you want them to survive, together.
    So, to make it more fun, this hero could slow down time so that deployment of troops and spells is done more efficiently.
    The hero also says "THE WORLD!!!" Reference to "Jojo" lol jk

    submitted by /u/dante_srs
    [link] [comments]

    [IDEA] Seasonal skin should change the altar color as well.

    Posted: 15 Nov 2019 02:12 AM PST

    [Goal] Can’t wait for TH13 ... Clash On!!

    Posted: 15 Nov 2019 12:53 PM PST

    [IDEAS] Petition that Ice Queen shot ice arrows!

    Posted: 15 Nov 2019 07:42 AM PST

    [Misc] Waiting for this message to become 2000 days old is the only reason i still play this game

    Posted: 14 Nov 2019 06:22 PM PST

    [GUIDE] Most efficient way to waste elixir at maxed TH12

    Posted: 15 Nov 2019 10:09 AM PST

    TL/DR: Mass miners + 5 jump spells and 1 freeze on Goblin Maps are the most efficient way to waste elixir if your storages are full and you want to fill your season bank. Drop sieges to spend gold in the same fashion.

    ----

    I'm sorry if this has been posted here before, I'm relatively new to the reddit community.

    I maxed my main account at the beginning of November, but still bought the gold pass to load up on magic items for the release of TH13.

    Recently, I noticed my Season Bank was no where near full because my storages are always full. I knew all of the loot I'm gaining is leaking, but I thought my Season Bank would still fill, but that's not the case.

    So I set out to find the most efficient way to spend gold/elixir so that I can fill my Season Bank. I'm in Legends League, so I don't want to sacrifice trophies for losing loot, which meant that the Goblin Maps were the only logical choice.

    Then, I wanted to determine which troops could lose the most elixir the fastest. I set up the following table (keep in mind, these numbers are using a gold pass with a 30% training boost. Also, there is a Healer event going on right now):

    Troop Cost Housing Space Cost per Housing Space Max number used Elixir Cost Time to cook troop (in seconds) Total time to cook army (in minutes) Efficiency (total cost/time to cook)
    Barbarian 175 1 175 280 49,000 3 14:00 3,500
    Archer 420 1 420 280 117,600 4 18:40 6,300
    Giant 3150 5 630 56 176,400 21 19:36 9,000
    Goblin 140 1 140 280 39,200 5 23:20 1,680
    Wall Breaker 1400 2 700 140 196,000 10 23:20 8,400
    Balloon 3850 5 770 56 215,600 21 19:36 11,000
    Wizard 2940 4 735 70 205,800 21 24:30 8,400
    Healer 2940 14 210 20 58,800 84 28:00 2,100
    Dragon 15400 20 770 14 215,600 126 29:24 7,333.33
    PEKKA 21000 25 840 11 231,000 126 23:06 10,000
    Baby Dragon 7000 10 700 28 196,000 63 29:24 6,667.67
    Miner 4480 6 746.667 46 206,080 21 16:06 12,800
    Electro Drag 25200 30 840 9 226,800 252 37:48 6000

    As you can see, PEKKAs cost the most to make, but due to how much more quickly you can cook a mass miner army, they end up beating out PEKKAs as the most efficient army to spend elixir. If you only have an hour and want to drop quickly, use miners. If you're looking to dump elixir throughout the day and time isn't a constraint, 11 PEKKAs and a loon will use the most elixir.

    Spells were much easier to determine because they either cost 1, 2, or 3 housing space and they all take the same amount of time to cook (per housing space). Jump spells are the most expensive spell that costs 2 housing space and they are nearly as expensive as clones. So 5 jumps and 1 freeze are the most efficient use.

    To waste your gold, cook up any siege and drop it on the map. They all cost the same and take the same amount of time to cook, so pick your favorite.

    I hope this helps folks out there looking to fill their season banks.

    submitted by /u/TheDoc717
    [link] [comments]

    [GUIDE] Builder base attack strategies for maxed bases

    Posted: 15 Nov 2019 04:37 AM PST

    Hi, I'm trying to get more information on builder base attacks, but I can't find any good guides. So I figured if I post what I found out so far, people will at least try to correct me :) I am sitting at around 5600 trophies and mostly am interested in attacks against maxed builder hall 9 bases (walls do not have to be maxed).

    Against rushed bases, spam maxed night witches at lower trophy range and maxed pekkas at higher trophy range.

    With that out of the way, in no particular order, my strategies:

    I. 5 baby dragons + 1 beta minions

    • Advantages: good control over attack, fairly reliable two stars, not very reliable on builder machine (can be used while upgrading the BM)
    • Disadvantages: little chance for 3 stars, little chance for high percentage
    • Most problematic defenses: 1. Mega tesla 2. Air bomb 3. Teslas 4. Air cracker/low archer towers
    • Good when: 1. Air bomb is at the edge of the base 2. The mega tesla is at the edge of the base (rare)
    • Bad when: 1. Air defenses are concentrated around the builder hall (baby dragons can't tank well) 2. Builder hall is sandwiched between air bomb and mega tesla on one side and air crackers on the other side (baby dragons can't destroy both the mega tesla and the air bomb but also can't go through the entire base on the other side)

    Step 1: Identify the arrangement of the air bomb, mega tesla and builder base:

    • is the builder hall more outside than the mega tesla and air bomb? If yes, snipe the builder hall and don't bother destroying the air bomb and mega tesla
    • is the builder hall sandwiched between the air bomb and mega tesla? If yes, destroy the air bomb (not the mega tesla) in order to access the builder hall

    Step 2: Start with the battle machine. Either clear buildings away that block access to the air bomb or attack from a side that has little ground defense (double cannon is bad)

    Step 3: Trickle baby dragons, keeping enough distance for their passive.

    Step 4: Once you have access to the air bomb send in 1 baby dragon and 2-3 minions for the air bomb. Don't send too many minions, because minions block the tantrum ability for consecutive baby dragons in the area

    Step 5: Once you have access to the builder hall, snipe the builder hall with 4-8 minions (depends on air defenses in the vicinity)

    Step 6: Keep clearing remaining buildings with baby dragons

    Step 7: Snipe remaining buildings such as camps with the remaining minions

    II. 4 Baby dragons + 2 beta minions

    Same as above, but when you want to do more sniping and towers are set to low

    III. 3 beta minions + 3 drop ships

    • Advantage: spamy and easy strategy, can result in high percentage attacks
    • Disadvantage: a bit luck based, air mines can ruin the attack
    • Most problematic defenses: 1. air bomb (they wreck minions and drop ship) 2. mega tesla 3. roaster (bad for minions)
    • Good when: The air bomb is far away from the builder base, air bomb and air crackers are on the same side
    • Bad when: the base has many holes for potential air mines (bad for minions)

    Step 1: Identify from which side you want to attack. You pretty much always want to attack from the opposite side of the air bomb. If that looks risky (potential air bombs, long way to builder hall) don't use this strategy

    Step 2: Use 3-4 minions to snipe away camps

    Step 3: Place 3-4 minions from the attack side to scout for outer air bombs

    Step 4: Place most or all of the minions

    Step 5: Place the drop ships. Two possible ways: Either 4 then 2 or 3 then 2 then 1 (I prefer the latter one)

    Step 6: Place the battle machine. Careful with the placement, the battle machine often tends to drift to the side

    IV. 3 beta minions + 2 night witches + 1 drop ship

    • advantage: very similar to 3 minions + 3 drop ships, but chance to tank air mines with bats
    • disadvantage: also a bit luck based
    • Most problematic defenses: 1. air bomb 2. mega tesla 3. roaster
    • Good when: The air bomb side of the base is close to the edge of the map, you suspect air bombs
    • bad when: the air bomb side is close to the edge (night witches die early), open base that causes night witches to encounter defenses early

    Step 1: Identify the attacking side, which is the opposite side of the air bombs

    Step 2: In case a single building is in front of the base, snipe it away with a minion (the building causes the bats to concentrate on one location, which means they won't trigger peripheral air mines)

    Step 3: Place the 4 night witches spaced apart (so the bats cover a bigger area of mines)

    Step 4: Place the battle machine (depends on location of lava launcher

    Step 5: Pace most or all of the minions behind the bats

    Step 6: Place the 2 drop ships spaced apart from each other so they can tank for the minions

    V. 4 pekkas + 2 hog gliders

    • Advantages: Good chance for high percentage
    • Disadvantage: Very little control over attack, may result in 1 star
    • Most problematic defenses: 1. crusher 2. guard post 3. double cannon 4. mega tesla
    • Good when: the guard post is on the outside, the typical spiral-with-1-entrace-and-brackets-around-bases, ground defenses on the outside
    • bad when: multiple walls on the outside at the builder hall, air defenses on the outside (they waste the hog riders), corner buildings (create predictable pekka pathing), builder hall at the back of the entrance (pekkas won't reach there)

    Step 1: Either place 4 pekkas at each corner (risky) or 3 pekkas in each corner and 1 extra pekka close to the base entrance

    Step 2: Place the battle machine close to wherever the pekkas will fight the guard post, so the battle machine can help kill the guard post

    Step 3: As soon as the pekkas are under fire, trickle in hog riders onto ground defenses from the side of the main attack (entrance and with more pekkas) but spare at least 1 hog rider for the crusher

    Step 3: Use the last hog rider on the crusher

    VI. 4 Barbarians + 1 Bomber + 1 cart cannon

    • Advantages: Much control of the player, can result in very high percentages
    • Disadvantages: Difficult, I'm very bad at it
    • Most problematic defenses: 1. Lava launcher 2. Crusher
    • Good when: I don't know and when the lava launcher or crusher are being upgraded
    • Bad when: I don't know

    I can't give a step by step instruction (partly because I'm not very good with it), but it essentially boils down to tanking the lava launcher with the builder machine, wherein the builder machine is trapped on a wall or high defense building (e.g. laboratory). At the same time, bombers are opening up the base, wherein barbarians are trickled in for tanking and damage. The cannon carts destroy crushers on the way.

    VII. 3 Barbarians + 1 giant + 1 bomber + 1 cart cannon

    Same as above, but trading having more tankiness at the cost of damage

    VIII. 4 Barbarians + 2 cannon carts

    same as above, but you open up the base with the barbarians (preferably a closed base)

    IX. 3 Barbarians + 1 bomber + 2 archers

    Same as above, but the archers are used to clear a second line of buildings after the first major wall

    X. 2 beta minions + 3 pekkas + 1 cannon cart

    Used when the lava launcher can be sniped by minions. Then the base is cleared with ground troops and the builder base is sniped with the remaining minions.

    XI. Miscellaneous

    The only two youtubers I found who seem to know what they are doing are equilibrium (also great bases) and gaming guide hd(unfortunately not very active).

    So what strategies do you guys use and what other builder base guides for above 5000 trophies do you have?

    submitted by /u/emu_the_awesome
    [link] [comments]

    [GLITCH] No Results In “Find New Members”?

    Posted: 15 Nov 2019 08:00 AM PST

    [IDEA] ad a timer to the practices .

    Posted: 15 Nov 2019 09:30 AM PST

    Like the same time as a real battle 3:00 mins. To help teach time management with those army's

    submitted by /u/bannedhacker3
    [link] [comments]

    [MISC] When The AQ turns 40 so she does not need miners anymore.

    Posted: 15 Nov 2019 05:24 AM PST

    [GLITCH] Somehow this happened on my mini yesterday.

    Posted: 15 Nov 2019 12:27 PM PST

    [IDEA] New Grand Warden skin?

    Posted: 14 Nov 2019 03:14 PM PST

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