Clash of Clans TH9-11: The Transition Stages of CoC (Guide) |
- TH9-11: The Transition Stages of CoC (Guide)
- I swear it's part of his personality
- Spell descriptions but more accurate!
- Thank you for your generosity.
- Dark spells but more accurate
- Elixir troop descriptions but more accurate (includes hero’s)
- Kids these days
- [HUMOR] what it’s like being a non-18+ clan
- Every time
- After 10 months of trying to fix my rushed base…it is finished.
- LOL
- Starting to think the Master Builder has short term memory loss
- Orange bars of death!
- Every single time
- Sorry Builder Base
- Everytime teaching a new strategy to clanmates
- I found a piece of history in CWL
- All Witches Attack Smashing TH14
- When you thought walls are very important
- Memories
- When your phone is tired of you playing COC all day..
- This clan has 2 leaders!
- heres a nice 1 i thought of
- Can Someone Help Me Please
- Did you hear about the forums?
TH9-11: The Transition Stages of CoC (Guide) Posted: 07 May 2021 07:39 PM PDT This guide could provide some valuable basics to all town halls, even if it is guided towards TH9-11. (Generally made for mostly maxers/near maxers. If you are in to strategic rushing, check this out.) Hello ! You may have seen me around the subreddit a few times before. If not, I am a pretty dedicated clasher who knows a decent amount of the game. That being said, this post is a tips and tricks/guide on TH9-11. I like to call these town halls the "Transition Period" of the game. In three town halls, you go from a measly, simple TH8 to a large, fairly complex TH12, which unlocks all troops in the game, as well as a defending town hall itself. In between, you unlock the archer queen, grand warden, siege machines, and many other things that revolutionize the game. It's a big step, and if one doesn't go through TH9-11 well than they can end up being a TH8 in a TH12 base (Actually where a lot of electro spammers originate). TH9-11 is generally where many players quit too, because mostly of burnout and uninterest. It'll be a bigger grind than what you may be used to at TH8. Not much to prevent that. Best you can do is make the grind enjoyable, and efficient. Table of Contents Section 1:General things
Always remember CoC is a video game. Play in a way where you're having fun. Don't burn yourself out. It's not worth it. However, there are things in this guide that will engulfed you in to the strategic aspect of clash, which truly is a great. There are also certain things you can do which will make your clash "career" better and easier. Find a long term clan. Many TH9-11s tend to have a huge ego. Listen, if you keep hopping trying to find the perfect, amazing clan, you will have a lot less fun playing clash. You're not that high leveled, it'll be hard to find great clans that want you. Sometimes, it's best to just suck some things up and stay in a not-perfect-but-good clan. Now, that doesn't mean you can't leave ever. Sometimes, things just really suck and don't mesh. However, if you find yourself leaving clans very consistently, the problem may be with you. Re-evaluate why you might not mesh with clans. Take things from a lead's perspective every once in a while. Some Advantages to staying long term in a clan:
You can see these are mostly all mental. And that doesn't make it any less valid. Having fun mentally in clash can avoid things like burnout, as well as help you appreciate the game more. If you're less interested in competitive wars, consider trying to join a FWA clan. Take a look. I won't get too much in to base building in this guide, because it is a whole other monster to tackle. If you are interested in it (Which I highly recommend) then you could start here, or the various other guides on base building on the internet. Now let's dig deeper... Section 2: Attacking and Attacks
Take any older videos with a grain of salt. Many things change. E.g. lightning radius and dmg. A few general things first. Here are a few concepts you that are great to learn in this phase of the game, as they will carry on to the late stage of the game, Queen charges/walks. Great for funneling, as well as taking out CC and core defenses. This concept is heavily used at higher townhalls, and most likely will always be. Queen Charges-Basic to Advanced Zap Radius. It's just important for many strategies. u/TrampleDamage 's great zap radius guide Funneling. In other words, getting your main squad to go inside the base, and stay in the general same spell radius. An example could be just taking a quarter of a base, forming an L shape for the main squad (Specifically hybrid and LaLo) u/congressmancoolrick 's example of funneling for hybrid TH9: Farm: Baby Dragons: Easy to manage, and good on DE. Just place them around the ring with a few zaps and juice the loot. Pekka Wizards: A mix of Pekkas, wizards, and wall breakers. Customizable, easy to gut the core, and easy on DE. Barch: Sometimes it's good to go with classic old Barb Archer. Place them in a ring and watch em annihilate all the trash. Easy on loot.However, hard to get to the inner layers in the base. War: Witches with Bowlers (A bit older) TH10: Farm: Things are generally the same with TH9. However, TH10 gives access to siege machines. These are really useful in things like barch or goblin knife. Sieges like the wall wrecker and log launcher gut to the core. Blimp and Slammer are good for farming too, Blimp to bomb in to certain loot filled compartments, and slammer as a defense killer. You also unlock miners. Miners (Esp with a queen charge to form funnel) are great for loot and attacking in general. Low in DE. War: TH11 Farm: Sneaky goblins and raged barbs rule in farming at TH11. Many think the 25k investment is not worth it, but you can gain that loot back in five raids of 5k. I won't provide videos for sneaky goblins, as if you search em up you'll find dozens of good videos anyways. They're pretty simple. If you're farming DE, the new found electro dragons are fine. They're pretty good for killing dead bases without heroes. Just don't get used to them too much. Other than super troops, tried and true baby dragons serve me well. War: Section 3: Upgrade Priorities/Builder Management
u/congressmancoolrick 's priority upgrade comment Heroes: Many people seem to underrate heroes, and coincidentally the same people are dragon lovers. Air attack or not, heroes are extremely important in this game. More on it in the "heroes" section. Try to keep your heroes almost always upgrading (Not CWL if you need them for it). Heroes and the farming needed for them is a grind. I know. However, it pays off. There are a few different ways to upgrade heroes.
Know that heroes will take up a majority, if not all of the time of TH9-11 to upgrade. In TH9 in particular, many people max everything else before heroes. That is why if you want good heroes, you need to take the time and grind to upgrade them. Offense>Defense: Many people tend to prioritize defenses and resources over offense buildings. This is generally the wrong thing to do. If you want to be able to farm off and attack better bases, which in turn maximizes loot intake, you need to upgrade things like army camps, clan castle, barracks, spell factory and laboratory ASAP. Remember, you can attack up to ten times a day realistically. In that time, the most times you will defend is about four. You should also almost always upgrade the laboratory right as you upgrade the town hall. This is because you will gain a max lab level boost for the first five days of upgrading to a new town hall. If you are TH11, it might be a good idea to book the town hall. For TH9-10, builder potions are usually the better option as the lab upgrade time is short. Priority Defenses: Okay, so you've got near all the offensive buildings upgraded. Nice! Here are some of the priority defenses you should upgrade to provide best protection to your base:
Builder Management: Let's move away from priority upgrades, and focus on builder management. Builder management is essentially timing and using builders in a way that ensures one is always busy and working in the most efficient way possible. Do's:
Don'ts:
Lab Upgrade Order: There is no right order of lab upgrades. However, you should upgrade army by army. Try to max a war army you like, and then a farming army. Or the other way around. Then work from there. Don't know what attacks to use? Refer to the attacks section and feel free to use a power potion to test them out. Section 4: Heroes
Note: Most of these abilities are viable for any town hall. Barbarian King: Many neglect upgrading the barbarian king. Do NOT do this! People who say the king is only good for funneling are wrong. But even if they were right, they would still not be justified on not upgrading him. Here are a few things the king is great at doing at TH9-11 (They all get easier and better the higher the level):
Archer Queen: The Archer Queen is to many, the best hero in the game. And honestly, there's reason to believe that. The queen will change how you play the game and will also change how you defend. Here are just a few of the great things the queen can do at TH9-11.
Grand Warden: The Grand Warden is also considered by many as the best hero in the game. At first looks, he seems weak. But he is truly an amazing hero. Here are a few of his main uses at TH11:
All of these abilities of a hero are enhanced/possible when you upgrade them. Hopefully if you were not convinced on upgrading heroes before, you are now. Section 5: When you should upgrade your town hallI see tons of posts on this subreddit asking when they should upgrade their town hall. Especially TH9s. I know, town hall nine is a weird town hall as heroes are almost always going to be lagging behind. But in order to know if you should upgrade, you need to know what type of player you are. Here is a great walkthrough of the process you should go through before upgrading to TH10, by u/klip_twings. If you do not want to read the entire thing, here are some of the key points of the guide. If you are a normal war player, try to get your heroes to at least 25/25. When you become a TH10, you will most likely be faced against other TH10s. You will have a huge disadvantage with low heroes. If you are trying to be as efficient, upgrade when you are starting to waste resources. Whether it be gold, elixir or in the rare instance DE. It's best to go then so you don't waste any valuable loot waiting. How about TH10? The time to go to TH11 is more or less the same process as going to TH10. If you are an avid normal war player, you should really get heroes to 35/35, for the same reason as going to TH10. However, if you have been working on your heroes a lot, you can very easily max heroes near the same time as everything else. If you are someone who wants to be efficient, upgrade when you are wasting any resource. Just like upgrading to TH10. Section 6: ConclusionTown halls 9-11 are crazy. They will determine what type of high level player you are, and if you don't slow down and appreciate the various strategies in these levels, you may end up being like a brain dead TH12-14, who spams e drags with no loons. If I inspired and helped one person through this post, I'll be happy. And remember, these are just the basics. There are so many in depth things even in these lower town halls, and you can dig so much deeper. Here are some great content creators for these levels, and many of them have provided content used in this guide: Here is a great website to track upgrades by u/clashdotninja: r/ClashOfClansRecruit is a good place to find a clan. Here is a good website to track stats, if anyone needs it. A huge thanks to everyone in this subreddit who provided some of the guides! Thanks to u/congressmancoolrick as well for helping me find them. I'd be very happy to answer any questions anyone may have. As will others. If you have any suggestions to make this post better, I'd be honored to hear them. Good luck, clasher ! [link] [comments] | ||
I swear it's part of his personality Posted: 08 May 2021 08:12 AM PDT
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Spell descriptions but more accurate! Posted: 08 May 2021 12:09 AM PDT
| ||
Thank you for your generosity. Posted: 08 May 2021 01:35 AM PDT
| ||
Posted: 08 May 2021 01:16 AM PDT
| ||
Elixir troop descriptions but more accurate (includes hero’s) Posted: 08 May 2021 04:01 AM PDT
| ||
Posted: 07 May 2021 08:13 PM PDT
| ||
[HUMOR] what it’s like being a non-18+ clan Posted: 08 May 2021 10:18 AM PDT
| ||
Posted: 08 May 2021 05:00 AM PDT
| ||
After 10 months of trying to fix my rushed base…it is finished. Posted: 08 May 2021 12:54 AM PDT
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Posted: 08 May 2021 08:56 AM PDT
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Starting to think the Master Builder has short term memory loss Posted: 08 May 2021 12:09 PM PDT
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Posted: 08 May 2021 06:25 AM PDT
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Posted: 08 May 2021 12:12 AM PDT
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Posted: 08 May 2021 11:02 AM PDT
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Everytime teaching a new strategy to clanmates Posted: 08 May 2021 12:00 AM PDT
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I found a piece of history in CWL Posted: 08 May 2021 05:07 AM PDT
| ||
All Witches Attack Smashing TH14 Posted: 08 May 2021 12:47 AM PDT
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When you thought walls are very important Posted: 08 May 2021 04:52 AM PDT
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Posted: 08 May 2021 09:38 AM PDT
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When your phone is tired of you playing COC all day.. Posted: 08 May 2021 10:50 AM PDT
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Posted: 08 May 2021 02:41 AM PDT
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Posted: 08 May 2021 04:09 AM PDT
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Posted: 08 May 2021 10:14 AM PDT
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Did you hear about the forums? Posted: 08 May 2021 08:12 AM PDT
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