Clash of Clans After mega minion nerf what’s the move on cc troops? |
- After mega minion nerf what’s the move on cc troops?
- Since when can you use the goblin map for clan games?
- The town hall 11 grind is finally over today after I completely maxed it out!!
- ...this is what happens when I do a solo war
- We all know the feeling
- Guide to How the Multiplayer Trophy System Works
- New visual for pet house during build progress?
- Power of witch and her skeletons in war cc ( He used 2 heal 1 rage 1 poison and warden ability as well)
- Maxed my Th10
- I made it to legends league for the first time :)
- Why do wall breakers break walls if they can just go through them?
- My progress in 1 Month spend 8$ on builder packs in the beginning
- Proud Dad moment. They grow up so fast
- This guy keeps joining my clan I made for people with not as high town halls because I don’t have a high one myself I had to make it invite only but he kept joining and saying this
- How should i attack? (i have town hall boost, th8 cc and my clan can dono anything)
- The amount of damage town hall 14 does when destroyed
- I just got champions league and I am a th10.I need a army please I want to trophie push
- If you accidentally tap your 2014 present you can still save it
- it is worth to use a book of building in a lab?
- How would you attack this? I'm a th10
- Lvl 15 cannons are the best looking cannons. Change My Mind
- Tips on how to Max your village as fast as possible while maximizing efficiency for both F2P & non F2P
After mega minion nerf what’s the move on cc troops? Posted: 21 Apr 2021 08:24 AM PDT | ||
Since when can you use the goblin map for clan games? Posted: 22 Apr 2021 08:16 AM PDT
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The town hall 11 grind is finally over today after I completely maxed it out!! Posted: 22 Apr 2021 07:01 AM PDT
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...this is what happens when I do a solo war Posted: 21 Apr 2021 08:58 PM PDT
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Posted: 22 Apr 2021 09:58 AM PDT
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Guide to How the Multiplayer Trophy System Works Posted: 22 Apr 2021 11:24 AM PDT This topic generates a lot of confusion, questions, and misunderstandings. Here's a guide to explain how it all works and how it's supposed to work. Quick Facts:
How the size of the trophy offer is determined:The size of the trophy offer is determined by the difference in trophies between attacker and defender. That's it. No other factors go into the trophy offer calculation: not town hall level, not troop levels, not experience level, not progression levels. When the attacker and defender are equal in trophies, the offer is a baseline of 30 trophies. That baseline of 30 increases to up to 59 trophies when defender has a lot more trophies than attacker. That baseline of 30 shrinks to 0 when attacker's trophies are significantly higher than defender's. Once the trophy offer is determined, the amount you earn is based on the number of stars earned. 3-stars gets you 100% of the trophy offer; 2-stars gets you 2/3; 1-star gets you 1/3; and zero stars gets you anywhere from zero trophies to some number of negative trophies. The maximum 59 trophy offer is possible when attacker is somewhere around 800 to 1000 (or more) trophies lower than defender in trophies (how much delta is needed to produce the 59 trophy offer depends on where you reside on the trophy spectrum - see the chart I link toward the end of the guide); because of that, it's extremely rare to ever see a 59-trophy offer in regular matchmaking (there are extreme scenarios where it can and does happen) - but it's common to see it on revenge attacks where either attacker or defender may have experienced big changes in trophy level since the original attack. Why the trophy offers I see are low but attackers are hitting me for much bigger offers:Multiplayer matchmaking attempts to make it so that most of your targets are the same town hall level, some fewer number of targets might be +/- 1 town hall level from you, some even fewer number of targets are +/- 2 town hall levels, etc. Now consider the scenario where you are much higher in trophies than your peers at your same town hall level; when multiplayer matchmaking tries to give you similar town hall level targets they are all lower than you in trophies, which means the trophy offers you see will be less than 30. It also means that when your peers search for matches and find you, you are much higher than they are in trophies which means the offer they see for attacking you is higher than 30. In some cases, you might be so high in trophies that you have not only left your peers way behind, but you may have exceeded the typical trophy range of even the next town hall up; so when they find you, you're easy prey with a big trophy offer for them. This also means that since the players finding you are one or two town halls higher than you - they are more likely to 3 star (earning 100% of the offer) whereas you are facing higher town hall levels and not 3 starring (earning only 33% or 66% of the offer depending on whether you are able to 2 or 3 star). This whole system might seem unfair, but it is designed to push down people who have risen too high above their peer group, and it is designed to pull up players who have dropped below their peer group. You may believe that a TH5 should be able to easily ascend to legends league by facing only TH5s, but this is not how SuperCell sees it and it's not how they designed the system. The higher you go, the harder it's supposed to be to go higher. Why Trophy Offers Get Smaller For Me The Higher I Go, But Get Bigger For Players Attacking Me?Imagine the trophy system as a giant pyramid. The lower elevation of the pyramid is the widest (when you think about taking out a horizontal slice). Players at low trophy levels are the majority - they are the base of the pyramid. The higher up the pyramid you go, the less area you get from a horizontal slice out of the pyramid - and likewise there are fewer people at these trophy levels. If you are to take the middle elevation of the pyramid, more pyramid area is below that point than above that point. Likewise with trophies, the higher you go, the fewer people there are above you to give you big trophy offers, and the more people there are below you to give you small trophy offers. And the reverse is also true- as you go higher, it's more likely you will defend an attack from someone below you (because there are just more players below you) and they will get big offers for that. It's less likely you will defend from someone above you (since there are fewer of them) which is why you don't see as many low-trophy-offer defenses in your defense log. Standing at the pinnacle of the pyramid (the very top) means that everyone is below you - every trophy offer will be below 30. And since everyone is below you, anyone who attacks you will see offers bigger than 30 trophies. The trophy system is designed to make it harder to gain trophies the higher in trophies you get, and at the same time (combined with the way matchmaking works) it starts adding difficulty onto people who are trying to rise much higher than the normal range for their town hall levels. References:It's a few years old and has probably been tweaked, but this will give you an idea of how SuperCell computes the trophy offer based on the trophies of the attacker and defender. This is not something SuperCell publishes or shares often, but is still a good ballpark reference: Here's the forum post on the topic: https://forum.supercell.com/showthread.php/920654-From-the-Dev-s-Desk-Loot-League-Bonuses-and-Trophy-Offers?p=5869696&viewfull=1#post5869696 Here's the last known chart: https://i.imgur.com/vTna3Q3.jpg Bonus topic - Why are clouds so bad in high level leagues right now?This happens every single month in Titan leagues during clan games. Reason: think back to the pyramid analogy I referenced earlier. The higher you go in trophies, the fewer players there are at that level. Clan games has a tendency to cause much greater activity among players, which means bases are getting hit and being given shields (becoming unavailable for matchmaking) at a faster rate than normal. Couple that with the fact that there are significantly fewer players in Titan leagues and you can begin to understand that demand (for attacks) is outpacing supply (of unshielded bases) and causing delays. How do you fix it? Drop trophies and get yourself into a more populated trophy range - or just live with it. [link] [comments] | ||
New visual for pet house during build progress? Posted: 22 Apr 2021 12:59 AM PDT
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Posted: 22 Apr 2021 06:22 AM PDT
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Posted: 22 Apr 2021 01:28 AM PDT
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I made it to legends league for the first time :) Posted: 22 Apr 2021 01:00 PM PDT
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Why do wall breakers break walls if they can just go through them? Posted: 22 Apr 2021 12:47 PM PDT
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My progress in 1 Month spend 8$ on builder packs in the beginning Posted: 22 Apr 2021 12:40 PM PDT
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Proud Dad moment. They grow up so fast Posted: 22 Apr 2021 08:14 AM PDT
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Posted: 22 Apr 2021 01:17 PM PDT
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How should i attack? (i have town hall boost, th8 cc and my clan can dono anything) Posted: 22 Apr 2021 12:52 PM PDT
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The amount of damage town hall 14 does when destroyed Posted: 22 Apr 2021 02:03 PM PDT
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I just got champions league and I am a th10.I need a army please I want to trophie push Posted: 22 Apr 2021 01:51 PM PDT
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If you accidentally tap your 2014 present you can still save it Posted: 22 Apr 2021 01:25 PM PDT
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it is worth to use a book of building in a lab? Posted: 22 Apr 2021 01:25 PM PDT 1 day is left for my th upgrade. And I have a book of building + another i will receive in the clan games. It is worth to use one book in the lab? [link] [comments] | ||
How would you attack this? I'm a th10 Posted: 22 Apr 2021 10:10 AM PDT
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Lvl 15 cannons are the best looking cannons. Change My Mind Posted: 21 Apr 2021 05:33 PM PDT
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Posted: 22 Apr 2021 12:02 AM PDT TLDR at bottom So I've seen some posts over the past few months of people posting their base and how they're proud of how far they've come with it, and there's always tons of people bashing on them saying that the people obviously spent a ton of money on the game and belittling the work they've put in. While this may be true sometimes, there are many people I've seen who's progress is perfectly reasonable if they've used their magic items well and upgraded their base in the most efficient manner possible. I started my first account in February 2020. I unlocked the 3rd builder on my own and then was gifted the other two as well as my first gold pass in March 2020. Since then I have bought a gold pass every month for a total of 14 including this season, but otherwise do not spend money on gems/packs/etc. (I think I bought a $3 pack last year sometime with a couple of books in it, but nothing else). It is currently midway through TH12. Structures are estimated to be finished in about 2 1/2 months according to clash.ninja My second account, currently TH11, I started in April of 2020 and is completely free to play. I bought all the builders with gems I got from completing challenges. I trophy pushed really hard starting at TH7 and hitting Crystal, Masters, and then Champions league during the 1st week of TH9 was super helpful for getting plenty of gems to unlock all of the builders. Here is where both of my accounts are at right now: https://imgur.com/a/xpJ6y4H Here is what I've learned while playing that has allowed me to max out as quickly as possible:
TLDR:
I hope this was helpful for some people [link] [comments] |
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