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    Thursday, January 14, 2021

    Clash of Clans [NEWS] Upcoming Balance Changes and Bug Fixes

    Clash of Clans [NEWS] Upcoming Balance Changes and Bug Fixes


    [NEWS] Upcoming Balance Changes and Bug Fixes

    Posted: 14 Jan 2021 05:10 AM PST

    Originally posted in Supercell Forums: https://forum.supercell.com/showthread.php/1942783-Upcoming-Balance-Changes-and-Bug-Fixes by /u/Darian_CoC, below is the copy pasted information from the thread on Forums.

    Upcoming Balance Changes and Bug Fixes

    Hey Chief,

    In the next week we will be introducing some balance changes based on player feedback and data, as well as a couple of visual bug fixes.

    Here are the balance changes that are coming:

    • Reduce Super Wizard chain damage from 60% to 40%
    • Increase Bomb level 9 damage from 112 to 125
    • Increase Super Archer level 9 HP from 500 to 510
    • Adjust Warden priority to follow Log Launcher and Battle Blimp to reduce the chance of him following them in a deadly run towards the Town Hall.

    Visual changes:

    • Fixed the initial projectile coordinate of the Geared-Up Archer Tower
    • Fix level 11 Air Defense hit effect

    In balancing Clash of Clans, our intention is to create unique and desirable, but not overpowered units. When introducing new Super Troops, our aim is to always ensure it provides some utility in-game; this includes making sure the unit is balanced while still remaining enjoyable. We truly appreciate the feedback we have received from the Community!

    As a reminder, because the maintenance will be implementing game-related changes this means all replays will be wiped as well. Keep an eye on our announcements for when we will be implementing the announced changes.https://imgur.com/UL9wUxS

    Clash on!

    submitted by /u/Drin_CoC
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    [VIDEO] Town Hall 9 3 Stars with 3 Super Wizards

    Posted: 14 Jan 2021 06:50 AM PST

    [MISC] This poor clan. Imagine coming online a little under 2 hours after war start and seeing this.

    Posted: 13 Jan 2021 05:15 PM PST

    [IDEA] Next update, we should get additional decorations to add more touch to our base

    Posted: 14 Jan 2021 03:08 AM PST

    [GOAL] finally completed the achievement

    Posted: 14 Jan 2021 08:56 AM PST

    [ART] When you’ve had a maxed BH for months, art is all you have left.

    Posted: 14 Jan 2021 09:01 AM PST

    [GUIDE] The Ultimate Goblin Knife Guide

    Posted: 14 Jan 2021 10:08 AM PST

    Hey everyone!

    I usually do guides for th13 attacks, but wanted to make one for a personal favorite attack strategy of mine: the Goblin Knife. There are already plenty of guides out there for it, but hopefully this one can be refreshing, in-depth, and helpful for all of you farming for Dark Elixir.

    tldr: https://youtu.be/Hv02jlY9JBE

    What is Goblin Knife?

    Goblin Knife is an attack strategy that costs ZERO dark elixir, and is the most effective way of quickly and easily farming for Dark Elixir. This strategy is best used at th9 and th10, where you're grinding at least 70 levels of heroes that all require dark elixir. While you can use fat war armies to triple bases and get lots of DE, the advantages of goblin knife are:

    1. Relatively quick train time (when compared to a 3-star army)
    2. No Dark Elixir Cost
    3. HEROES AND CC TROOPS ARE OPTIONAL

    That's right, you don't need heroes or even a clan castle to use the Goblin Knife. That way you can be upgrading your heroes and still attack. If you're boosting and have a cooldown on your clan castle request, you can alternate between attacking with and without cc troops. This strategy is efficient, versatile, and EASY.

    The idea is simple: Drop Giants (and heroes/cc if available) to tank, use wizards behind to clear outside collectors, then use wallbreakers and jumps to access the core of the base. From there you drop all your goblins in a straight line to the core, where they'll attack storages and the townhall under rage

    Composition:

    This will depend on your taste. At th9, my composition is as follows:

    20 Giants

    12 Wizards

    5 WallBreakers

    62 Goblins

    2 Rage, 2 Jump, 1 Freeze

    CC: Pekka, Giant, Poison

    The only changes I make at townhall 10 are the addition of a heal spell and the log launcher for the siege machine. You can have more giants/wizards and less goblins, or go to as many as 80 goblins; that's all up to you!

    The Strategy

    The strategy for Goblin Knife is simple. First you pick your base, and depending on the base you choose, you'll attack it differently.

    Choosing a Base:

    You'll want to go through a few steps as you choose a base to farm. The first step being your "loot threshold". As you go into an attack, you should have a number in mind that you want to get (i.e. 2000 DE, or 1,500 DE AND 300,000 Elixir, etc), and hit skip until you find a base with those numbers. Once you do, you want to identify what kind of base it is. It could be:

    1. Dead Base (all loot in the outside Collectors)
    2. Dark Elixir Base (Full DE Storage, not much loot elsewhere)
    3. Full Base (Collectors and storages of all types are full)

    The Goblin Knife is BEST against the second base, to snipe storages, but it can be used with the other bases as well .

    Dead Bases:

    You can farm these easily with the Goblin Knife troops, but you won't really be doing a Goblin Knife. Place a couple giants in front of the collectors, with goblins behind to snipe them. You can be precise with this and get all the collectors. If there are some collectors behind walls, put a couple more giants down and use the wizards to grab those.

    It's important with dead bases to avoid using your SPELLS, as well as avoiding your heroes and cc troops. You won't need them, and you'll be ready to farm immediately afterwards if you preserve them. The Spells are also the majority of the elixir cost, so saving them will go a long way in resource management. Goblin Knife is all about spamming over and over, so when you can get away with using less, it's important that you do.

    Active Bases:

    THIS IS THE TRUE GOBLIN KNIFE. Here are the steps to it:

    1. Locate Dark Elixir Drills and Storage
    2. If possible, snipe the Drills with 1-2 giants and 4-5 goblins
    3. Drop giants on the outside the of the base closest to the dark elixir storage. Wallbreak the first layer if possible.
    4. Drop wizards behind in a large fan, saving 2-3 wizards for cleanup. The wizards are there to funnel your heroes and cc troops inside the base, as well as to destroy any collectors on the outside that could distract your goblins.
    5. Drop Heroes and CC troops behind the giants (this step is optional if you have no clan, or heroes are upgrading)
    6. Rage the army, and use a jump (or two if necessary) to access the Dark Elixir Storage & townhall compartments.
    7. Drop all of you goblins! Use two fingers so they deploy quickly, and make sure that they're targeting something inside the base. If they're wanting to go outside, drop a dozen or so in a large fan to quickly clean up outside collectors, then drop the rest to go inside.
    8. 2nd Rage over the core so the goblins get the storage and townhall
    9. (Optional) If you still have another Jump spell, use it for your giants/heroes/pekka as they progress through the base
    10. Use Cleanup troops as necessary; wait until defenses are targeting your tanks before you drop your cleanup wizards on the outside.

    Full Bases

    The difference between a Full Base and an active one is that a full base will have plenty of loot in the collectors, and you may also want to get Gold and Elixir storages as well. The goblin knife isn't designed to triple, so you may not get all the loot, but with one quick edit to the attack you'll get most of it!

    For full bases, you'll really want your heroes and cc troops if possible. The best way to get as much loot as possible is to do the goblin knife on two separate sections of the base. This means dropping 10 giants, 5-6 wizards to funnel, and your heroes into one high-loot compartment, and the rest of the giants, wizards, and your cc troops on another area of the base. Use one jump and one range on each section, and drop all your goblins at the same time. The goal is that the goblins will converge in the middle and still get value from the middle, while taking out substantially more on the way in.

    Note: Because you'll be splitting your army up and dividing your goblins, they won't cut as deep as normal. Don't expect them to go deeper than 1-2 compartments, whereas in a normal goblin knife they can get as far as 5 compartments in with properly places wallbreaks/jumps.

    Higher Townhalls

    The main idea of goblin knife stays the same at higher townhalls. With siege machines you can get creative, but the best uses I see are the wall wrecker or log launcher. Both go deep into the base and take out storages on their way in, while also guaranteeing the townhall. You can either use it with your push, or to cover another side of the base (like the description for Full Bases). It's also important to take a heal at th10 in case you have to try and work through an inferno tower.

    At th11 or higher the game changes with super troops and the warden ability, so you can still try goblin knifing, but there will be more fun and creative alternatives. Just be mindful of the increased splash damage and take freezes/heals/or your warden ability to work around multi-infernos or Eagle shots. Because splash damage is so tough on goblins, the strategy really works best at th9 or fresh th10 without infernos.

    That's all! Thanks for reading! Let me know what you think about the Goblin Knife!

    submitted by /u/Frankbang
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    [MISC] - When you lose 10 games in a row...

    Posted: 14 Jan 2021 06:43 AM PST

    [GOAL] I finally hit Master III! such a big personal goal for me��

    Posted: 13 Jan 2021 10:25 PM PST

    [Ask] Finished TH11 Walls pretty quickly, should I move on to TH12 to prevent wasted loot?

    Posted: 14 Jan 2021 06:49 AM PST

    I've only been TH11 for a month so my defenses and troops aren't near completion yet but I'm sitting on max gold/elixir/DE with all my of builders going. Looking for some opinions. Thanks!

    submitted by /u/cheaptuesday
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    [ASK] should I upgrade to th10 and if not what should I do left all my lab is done except for poison spell and everything else is maxed besides heroes

    Posted: 14 Jan 2021 12:10 PM PST

    [GOAL] I finally made it to Titans as a town hall 11. Next goal is Legends!!

    Posted: 14 Jan 2021 01:18 PM PST

    [IDEAS] War Notes tab that allows for individual notes to be left so that when you view the war base you also see notes left by other clan members.

    Posted: 13 Jan 2021 08:07 PM PST

    [GOAL] Finally maxed my heroes for TH11.

    Posted: 13 Jan 2021 08:50 PM PST

    [IDEAS] Make it blue

    Posted: 14 Jan 2021 07:13 AM PST

    @u/Darian_coc Ok, here is to say that the Balance changes are alright. But there is one thing that is bothering me. And that is the airsweeper. We ll know air is pretty strong at the Moment such as Ice Lalo Zapdrag etc. Estheticly the airsweeper needs some adjustments especialy since it didnt get updated since th11 release. Now with TH12 and TH13 having unice artstyles and Designs wouldnt it be cool to actually have the airsweeper getting blue and icy colors? Maybe it is just me and I understand it is incredible difficult to Balance but maybe just give it one Level to conclude the Blue theme once and for all. And again this is my opinion and everyone has their own.

    Thats it for now Cya!

    submitted by /u/ItzLuki98
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    [IDEA] QoL change - add a setting to disable this annoying message completely.

    Posted: 14 Jan 2021 07:05 AM PST

    [MISC] rate my th7 base

    Posted: 14 Jan 2021 01:01 AM PST

    [HWYA] Need some help 3 starring this base. I’m a Max TH11

    Posted: 13 Jan 2021 09:50 PM PST

    [ART] my garden in the other village. just a pity that there are so few special items

    Posted: 14 Jan 2021 05:26 AM PST

    [MISC] The Disrespect is Unreal

    Posted: 14 Jan 2021 11:45 AM PST

    [ASK] lil help here. I’m 11 max

    Posted: 14 Jan 2021 01:38 PM PST

    [ART] MAde new thumb for my skin. Check and vote on contestPage

    Posted: 13 Jan 2021 06:11 PM PST

    [ASK] E-Drags

    Posted: 14 Jan 2021 01:22 PM PST

    Hey guys,

    I just recently started playing clash again and got to th11. Can someone explain to me how to use the E-Drags strategy?

    Thanks!

    submitted by /u/MagazineOk3751
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