Clash of Clans [GOAL] Big things happening today! Three starred Stephanie from #1 clan in the world, and cracked the top 70 US players! |
- [GOAL] Big things happening today! Three starred Stephanie from #1 clan in the world, and cracked the top 70 US players!
- [humor] wtf is wrong with the gladiator skin
- [IDEAS] Petition for permanent clan bans...
- [HUMOR] Why are there 2 French flags?
- [HUMOR] - COC sub discussing event rewards
- [STRATEGY] Th11 Pekka smash variation that got me to legends with 13 consecutive triples.
- [HUMOR] Bases?
- [IDEA]New defense: the snow powder blower aka the snow canon
- [Glitch] What!!!! I am attacking??. Found this glitch while scrolling through "my clan". It shows I'm attacking someone
- [Video] Most satisfying warden ability and witches running over defenses :0
- [MISC] I just drew a pekka
- [MISC] a th3 with over 5.5k stars.
- My own Beakers Lab!! [MISC]
- [GOAL] I live for these satisfying moments.
- [IDEA] Necromancer warden and a lava king
- [MISC] This guy has a cool base
- [VIDEO] [HUMOR] If clash of clans had Voice Chat! I usually don't post vids here. But spent a lot of time on this hope you enjoy!
- [HUMOR] Warden AI at it's best.
- [IDEAS] here are some of my update ideas some inspired by the internet
- [HUMOR] Power potion .. ✅ , Max seige barrack .. ✅ , Planning solid queen walk ✅ .. Queen Itself ... tf
- Last 10 walls for max TH13...all builders available [goal]
- [HUMOUR] Guy : how dumb are you..... me :
Posted: 19 Nov 2020 10:12 AM PST
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[humor] wtf is wrong with the gladiator skin Posted: 19 Nov 2020 08:50 AM PST
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[IDEAS] Petition for permanent clan bans... Posted: 19 Nov 2020 05:02 AM PST
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[HUMOR] Why are there 2 French flags? Posted: 18 Nov 2020 05:55 PM PST
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[HUMOR] - COC sub discussing event rewards Posted: 19 Nov 2020 09:17 AM PST
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[STRATEGY] Th11 Pekka smash variation that got me to legends with 13 consecutive triples. Posted: 19 Nov 2020 11:00 AM PST
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Posted: 19 Nov 2020 05:37 AM PST
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[IDEA]New defense: the snow powder blower aka the snow canon Posted: 19 Nov 2020 05:39 AM PST
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Posted: 19 Nov 2020 06:39 AM PST
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[Video] Most satisfying warden ability and witches running over defenses :0 Posted: 19 Nov 2020 11:56 AM PST
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Posted: 19 Nov 2020 12:53 PM PST
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[MISC] a th3 with over 5.5k stars. Posted: 19 Nov 2020 11:16 AM PST
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Posted: 19 Nov 2020 10:13 AM PST
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[GOAL] I live for these satisfying moments. Posted: 18 Nov 2020 04:47 PM PST
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[IDEA] Necromancer warden and a lava king Posted: 19 Nov 2020 01:13 PM PST | ||
[MISC] This guy has a cool base Posted: 18 Nov 2020 08:19 PM PST
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Posted: 19 Nov 2020 04:50 AM PST I had to pay my daughter 2$ to help me with this haha. She definitely had fun roasting me! [link] [comments] | ||
[HUMOR] Warden AI at it's best. Posted: 19 Nov 2020 04:56 AM PST
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[IDEAS] here are some of my update ideas some inspired by the internet Posted: 19 Nov 2020 06:47 AM PST [IDEA] these are my update ideas which I would like in the game Bh10: new troop: ice wizard ( units per army camp at lv 1: 2) Stats at lv 1: Hp: 170 Dmg per sec: 80 Dmg per attack: 120 Attack speed reduction to defense : 40% Move speed reduction ( to guard post troops ) : 20% Attack speed: 1.5 secs Attack type: area splash ( 0.3 tiles ) Favourite target: defenses ( though he will attack guard post troops ) Move speed: 16 Special ability: freeze blast = upon death he will freeze surroundings for a certain amount of time , like ice golem Freeze duration ( ability lv 1 )= 4 secs New defense: ice wizard tower Home village content: New gear ups for home village: Air defense: requires air bombs to lv 6 and normal air defense to lv 7= it puts bombs instead of rockets, and decreases range to 7 tiles and attack speed reduced to 1.5 secs, but gains big splash damage ( 1.5 tiles) This would really counter big hordes of balloons while decreasing in performance against tanks like the e dragon and the lava hound. Wizard tower: requires Lv 9 wizard tower and lv 5 ice wizard tower= the wizards becomes an ice wizard and gains smaller splash damage ( 1 tile - 0.5 tiles ), as well as 15% less damage at all levels, but now freezes enemies that get hit. This would decrease effectiveness against big swarms of barbs or archers but would counter high housing space troops and heroes. Hidden Tesla: requires lv 7 mega Tesla and lv 10 regular Tesla = highly decreases attack speed ( 0.6 secs - 2.5 secs ), but gains chain damage that can hit up to 3/4 targets. ( these are all the original defenses that were present from the global launch) New dark spell: revive spell ( requires th 11 ) It revives any troop dead on its radius Revive housing space at lv 1: 15 Lv 5= 25 Housing space= 2/3 ( I am not sure ) New elixir spells: Trap spell: ( unlocked at th 11 and gives 1 extra spell storage ) This spell reveals any hidden Tesla and deals damage to it, and sets off any trap in its radius. Radius at lv 1: 8 tiles Radius at lv 5: 10 tiles Dmg to tesla's at lv 1: 400 Dmg to Tesla's at Lv 5: 600 Housing space: 0.5 ( which means that you brew it and you get 2 spells ) Immune spell: ( unlocked at th 12 and gives 1 extra spell storage) This spell makes all units in its radius immune to damage for a short amount of time Housing space: 2 Duration at lv 1: 4 secs Lv 4: 6 secs Radius: 4 tiles New trap: ( th 9 ) Log trap. When activated it releases a log that pushes back any troop on its path and deals damage to them. Dmg at lv 1: 200 Dmg at lv 5: 300 Activation range: 10 tiles Log width: 4 tiles Targets: ground Range: 10 tiles Damage type: area splash ( 4 tiles ) Pushback: farthest reach of the log ( 10 tiles ). This means that if they are near the edge if the activation range Tripp's won't be dragged far, but if they are near the trap position itself they will be dragged way more. New siege machine at th 13: Catapult It throws any unit that goes on it forward a few tiles , so if you place it near a wall it will throw them over walls, and before placing it you can set the distance it will throw troops. ( when there are no buildings outside the walls left, troop AI will consider it like a jump spell) At lv 3: Hp: 4500 Maximum throw range: 10 tiles Optional: maximum capacity: 80 Before dying it will also throw CC troops. ( It will continues to throw troops until it is destroyed, or after it has thrown a certain amount of housing space, I am not sure ) Now there is new feature where you can disable the usage of CC troops from siege machines New troop ( th 13 ) The sorcerer He is a troop with high damage and low hp. His main attack can hit multiple buildings and he has magical damaging orbs that levitate around him. Upon death he will cast a random spell, which level depends on what you have researched on lab. He hits the targeted building and 2 other rays come from the side of him, like this: ( though they would start from his body not from the side ) ——— other building S: ——— targeted building ——— other building Hp: 1800 Dmg per attack: 900 Attack speed: 1.5 secs Dmg per sec: 600 Range: 6 tiles Move speed: 16 Favorite Target: any Attack type: multiple targets ( 3 ) Targets: air and ground Housing space: 20 Orb damage per sec: 100 Orb rotate speed: 1 sec Orb radius: 6 tiles Orb size: 2 tiles ( this means that of a building is attached to him they will it deal damage, but that won't happen often as he has long range ) New super troops: Magic wizard: his special ability ( heal aura ) heals any friendly troop by 30 hps , and has 9 tiles radius Housing space: 9 Requires lv 9 wizard Stats ( lv 9 ): Hp: 350 Dmg per sec: 300 Dmg per attack: 450 Attack speed: 1.5 secs Range: 4 tiles Move speed: 16 Favourite target: none Attack type: area splash ( 0.5 tiles ) Targets: air and ground Super balloon It is a bigger balloon that is dark black, and has 2 skeletons on rather than 1 Special ability: grapple Its main attack will split in 3 smaller bombs that deal half of the damage, and go in a triangular shape around the place where the normal bomb landed. Requires lv 8 balloon Hp: 1500 Dmg per sec: 500 Dmg per attack: 1500 Attack speed: 3 secs Number of targets: 4 Attack type: splash damage ( 1.2 tiles ) Targets: ground Move speed: 10 Range: 0.5 tiles Damage upon death: 700 Dmg on death radius: 2 tiles Housing space: 10 Troop skins: I think that this is 100% coming especially because the champion king skin has custom barbs from his ability. I think we could have a golden dragon skin after we defeat the boss in dragon's lair and we get it by getting the achievement. It would gain flaming eyes at lv 4 and a flaming tail at lv 7 , just like regular dragons upgrade look. [link] [comments] | ||
Posted: 19 Nov 2020 08:12 AM PST
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Last 10 walls for max TH13...all builders available [goal] Posted: 18 Nov 2020 04:15 PM PST
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[HUMOUR] Guy : how dumb are you..... me : Posted: 19 Nov 2020 12:11 AM PST
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