• Breaking News

    Wednesday, September 23, 2020

    Clash of Clans [GUIDE] A Definitive Pekka Smash Guide for TH10 - TH13

    Clash of Clans [GUIDE] A Definitive Pekka Smash Guide for TH10 - TH13


    [GUIDE] A Definitive Pekka Smash Guide for TH10 - TH13

    Posted: 20 Sep 2020 10:51 PM PDT

    Hello guys. Today I want to bring you an extensive guide about a very strong strategy called "Pekka Smash", which is very useful for war. I consider this guide extensive because, even though I'll try to be as short as possible, it still contains important details for each Town Hall that I cannot cut from the content.

    This guide is a summarized version of a YouTube video covering this same topic, so if you want to see the video instead here is the link (which I highly recommend watching because it also contains attack examples): https://youtu.be/aF-ds2GBbl0.

    Without further ado, let's get started!

    ARMY COMPOSITION AND SPELLS:

    • TH13 Army: 1 Archer, 2 Wizards, 4 Healers, 5 Pekkas, 1 Electro Dragon, 10 Bowlers
      • Siege Machine: Siege Barracks
      • CC: Max Hogs
      • Grand Warden Mode: Ground
    • TH13 Spells: 1 Heal, 2 Rage, 1 Poison, 4 EQ
      • CC: 1 Jump Spell

    • TH12 Army: 1 Archer, 2 Wizard, 4 Healers, 5 Pekkas, 1 Electro Dragon, 10 Bowlers
      • Siege Machine: Siege Barracks
      • CC: Max Hogs
      • Grand Warden Mode: Ground
    • TH12 Spells: 1 Heal, 2 Rage, 1 Poison, 4 Earthquake
      • CC: 1 Jump Spell

    • TH11 Army: 1 Wizard, 4 Healers, 4 Pekkas, 1 Electro Dragon, 1 Baby Dragon, 10 Bowlers
      • Siege Machine: Siege Barracks
      • CC: Max Hogs (To Be Continued...)
      • Grand Warden Mode: Ground
    • TH11 Spells: 1 Heal, 2 Rage, 1 Poison, 4 Earthquake
      • CC: 1 Jump Spell

    • TH10 Army: 1 Wizard, 4 Healers, 4 Pekkas, 2 Baby Dragons, 10 Bowlers
      • Siege Machine: Siege Barracks
      • CC: Max Hogs (To Be Continued...)
    • TH10 Spells: 1 Heal, 2 Rage, 2 Jump, 1 Poison
      • CC: 1 Freeze Spell

    ☡ TIPS FOR SUCCESS ☡

    ✔ Always scout the base and plan your attack. Determine the best place to drop your EQ spells and the best side to attack.

    ✔ CC troops need to be taken out by your army ASAP.

    ✔ Against max bases, use max troops + max heroes only.

    ✔ There are 2 main versions of this raid based on using Earthquake Spells or all Jump Spells.

    • For 95% of all TH11, TH12, & TH13 bases, you will use 4 EQ spells to open up the core of the base. This includes anti 2 starring bases.
    • For TH10s and the other 5% of TH11, TH12, & TH13 bases that have an extremely open layout, you will get more value from using all jump spells instead of 4 EQs.

    ✔ There are 2 main things that will make or break this raid's success:

    • ✅ The opening funnel
    • ✅ Spell Placement/Management.

    ✔ The main difference across each Town Hall is primarily your opening funneling troops. Master your opening funnel to guarantee highest 3 star hitrate.

    ✔ Bringing CC hogs seems to be the most effective. To really maximize the hogs, delay dropping your RC until the SB goes down so you can tank for your hogs.

    RAID OBJECTIVES:

    1. Always start by scouting the base so you can determine the best place to drop your EQ spells + the best side of the base to attack. Your EQ + Jump spells need to be deployed so that your army can move unimpeded from the first attack point with the jump spell through the EA + the core, accessing as many infernos as possible ASAP on the way to the town hall.
    2. Plan your opening for the funnel + the entry point for your army. The killsquad has to be able to take out the CC troops ASAP on its way into the first layer of the base. Make note of any AD on the side you're going to attack that can snipe your funneling dragons and your healers too early.
    3. Make note of the location of the town hall, the EA, inferno towers, & the Xbows (High DPS defenses). If possible, attack at an angle that will let your army take out the EA & infernos ASAP.
    4. PLEASE NOTE: TH13 + TH12 both follow this opening funnel:
      1. After determining the best angle and the side you will be attacking, start by deploying your 4 EQ spells to open up the core, then deploy the E-Drag to begin funneling on one corner. Try not to deploy your E-Drag where it can be immediately targeted by an AD or single target infernos before it can complete the funnel.
      2. On the opposite corner you will be using 2 Pekkas backed up by 2 Wizards to close the funnel. Deploy your Pekkas so they will join the rest of the army as it completes the funnel. If your Electro dragon goes down unexpectedly you can use 1 Pekka + 1 Wiz on each corner to complete the funnel.
    5. NOTE FOR TH11 & TH10:
      1. • Th11 will use the baby dragon and 1 Pekka + 1 Wiz to close the funnel on the opposite side.
      2. • Th10s will use a baby dragon on opposite corners to establish the funnel and will use the 2 jump spells to move through the base. Maximize jump spell locations to access inferno towers and use the freeze spell to protect your army from Xbows + inferno combos, and to protect the BK from STI's.
    6. After the funnel is complete deploy your remaining 3 Pekkas in a line, backed up by your 4 healers. Spread them out so they are equally spaced with 1 healer on each Pekka. They are going to take out the remaining outside structures and pull your army into the base.
    7. Deploy your jump spell in the middle, then deploy the Siege Barracks in the center, followed by your King, Warden, Queen, RC, and then your bowlers as quickly as possibe. PLEASE NOTE: If the base has shallow single target infernos on the side you'reattacking you can drop bowlers before dropping your heroes instead of afterwards.
    8. Deploy the 1st rage spell as your army moves into the first layer of the base to supercharge your main army and the healers. Deploy your poison spell as needed to help destroy the defensive CC troops.
      1. NOTE (this is the last one, I promise): Instead of using your heal spells on your main army, save them for your CC hogs. Since there are so many hogs, it's worth using the heal spells to keep them alive as they're targeted by splash damage and MTIs.
    9. Your 2nd rage spell will be used to power through inferno tower high DPS clusters/EA as you approach the core. If possible, place the spell so that you can lead into or even take out the town hall/giga inferno.
    10. Make the most of your hero abilities. Keep an eye on any single target infernos that lock onto your heroes, especially the RC + BK and use their special ability as needed before their health gets too low.
    11. Use the GW Eternal Tome ability as your army encounters the highest concentration of DPS on the way to the core and through the base. Typically inferno towers, gigainferno, Xbow + scattershot clusters, combined with too many EA shots & the tornado spell will do the most damage to your army.
    12. If everything goes the way it should, you will typically use your BK, AQ, (& the RC once she is maxed) abilities during the last part of the raid. The healers will usually settle on your Pekkas, or a hero, and will keep the rest of the army alive until the end. Deploy cleanup to take out any buildings skipped over.

    DON'T FORGET:

    • ❗ The opening funnel is the be all, end all. It is the most important aspect of this raid. Make sure this is your priority.
    • ❗ Make the most of your BK + RC. Never let his health dip below halfway or allow any single target infernos to lock on before using the Iron Fist ability.
    • ❗ Keep an eye on your AQ and try to save her ability until the 2nd half of the raid. This will help take down island infernos if necessary.

    IN CONCLUSION...

    I know there are A LOT of notes in this guide, but they're all necessary. Apart from that detail, this guide is very solid and worth learning if you're a TH10 or higher. Always remember that having a good arsenal of attacks is always good since it means that you can cover more bases and, therefore, have more chances to 3 Star them in war. I hope this guide was helpful for you and if you see anything that can be improved, feel free to leave a comment down below. Have a nice day!

    submitted by /u/IdainRE
    [link] [comments]

    [HUMOR] Smartest guy in clan chat

    Posted: 23 Sep 2020 05:10 AM PDT

    [Humor] Just happened in my clan

    Posted: 23 Sep 2020 03:52 AM PDT

    [MISC] This was from the official Clash of Clans instagram account. Builder hall 10?

    Posted: 23 Sep 2020 12:22 AM PDT

    [HUMOR] *cc music starts playing on earrape*

    Posted: 23 Sep 2020 10:37 AM PDT

    [HUMOR] Please wait. I am training.........sorry, building it.

    Posted: 23 Sep 2020 07:42 AM PDT

    [HUMOR] trader be scamming

    Posted: 23 Sep 2020 09:02 AM PDT

    [Misc] Clutch

    Posted: 23 Sep 2020 03:32 AM PDT

    [MISC] Finally Maxed TH8!

    Posted: 23 Sep 2020 06:32 AM PDT

    [HUMOR] because why tf not

    Posted: 23 Sep 2020 09:47 AM PDT

    [HUMOR] As a new player who is TH6 and therefore has no heroes, this seems like a pretty good fit

    Posted: 22 Sep 2020 07:14 PM PDT

    [HUMOUR] A wise man once told me, if you upgrade minions, you're cool.

    Posted: 23 Sep 2020 05:16 AM PDT

    [Builder] he is smart for once

    Posted: 23 Sep 2020 10:04 AM PDT

    [MISC] It is a sad day...our clan disbanded today after four years. rip BLTS

    Posted: 23 Sep 2020 09:44 AM PDT

    [GOAL] Just hit top 500 in the US... I am lost for words...

    Posted: 22 Sep 2020 08:59 PM PDT

    [ART] [BUILDER] After finishing my grass art, I had the idea to put decorations and traps on the grass, and it ended up looking like this

    Posted: 23 Sep 2020 08:17 AM PDT

    [Humor] i love this games AI

    Posted: 23 Sep 2020 11:57 AM PDT

    [HUMOR] ENEMY SPOTTED ...poor member don even realize it

    Posted: 23 Sep 2020 07:25 AM PDT

    [HuMoR] This wasn't the firsrt time

    Posted: 23 Sep 2020 10:41 AM PDT

    [HUMOR] Please.

    Posted: 22 Sep 2020 05:03 PM PDT

    [HUMOR] DUDE What R U doin

    Posted: 22 Sep 2020 08:39 PM PDT

    [HUMOR] old vs new

    Posted: 23 Sep 2020 01:15 PM PDT

    [GOAL] Th9 and finally got out of gold 3

    Posted: 23 Sep 2020 07:42 AM PDT

    [GOAL] Totally worth it. Rushed to BH9, only did collectors, storage, lab, clock tower and traps. Took 5 months and I had the pass. Secret tip -- I find easier opponent during 8 AM to 9AM IST

    Posted: 23 Sep 2020 08:37 AM PDT

    No comments:

    Post a Comment